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November 7th, 2001, 11:04 PM
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Private
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Join Date: Apr 2001
Location: Canada
Posts: 27
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Re: What I Hate Most About SEIV
- When I sometimes assign a ship to a path for the upcoming movement (simultaneous movement) you don't always see the ship path/blue lines showing it's proposed route.
A pain when you come back to it and can't tell where you have sent it when you select it.
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Trk'Tri of the Kilrathi Clan
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November 8th, 2001, 03:10 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: What I Hate Most About SEIV
I still detest the cruddy attempt to make a "cool" looking interface. The SE III interface was light-years better. If the game play weren't so addicting I'd have gotten too annoyed to play for long. 
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November 8th, 2001, 03:36 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: What I Hate Most About SEIV
quote: Originally posted by Baron Munchausen:
I still detest the cruddy attempt to make a "cool" looking interface. The SE III interface was light-years better. If the game play weren't so addicting I'd have gotten too annoyed to play for long. 
 I know that most the people that knew SE3 before SE4, consider much better the SE3 interface.
We have complained many times about the features that had SE3 and we lost with SE4... and sadly I'm pretty sure that we'll have not luck.
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November 8th, 2001, 03:40 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: What I Hate Most About SEIV
quote: Well, if you dont want your planet list to show systems that you have marked as "avoid", then you must make sure there is a little green dot by the option, "no sys to avoid" in the planet list. Then you won't see any planets from avoided systems. But you've been here a while, so shouldn't you know that already?
Good GOD! Um, so I missed that one.
Thanks for the tip, I appreciate you making a fool of me in public.  Or was it I who made me a fool in public?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 8th, 2001, 12:59 PM
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Private
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Join Date: Apr 2001
Location: Canada
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Re: What I Hate Most About SEIV
Okay, here's one, and I did write to Malfador long BEFORE 1.49 came out with this suggestion.
One example of losing all the population is a plague. If all the population dies off and you re-colonize, all the buildings seem to have been killed off by the plague too. WTF???
Buildings should remain once they are built!
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Trk'Tri of the Kilrathi Clan
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November 8th, 2001, 01:26 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: What I Hate Most About SEIV
Next/previous ship buttons cannot be changed to skip fighters. If you have loose Groups of fighters in every system for defense, you get nuts with hitting space.
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November 8th, 2001, 01:47 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: What I Hate Most About SEIV
Mark your fighter group with a sentry order and everything is fine.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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