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November 8th, 2001, 03:36 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: What I Hate Most About SEIV
quote: Originally posted by Baron Munchausen:
I still detest the cruddy attempt to make a "cool" looking interface. The SE III interface was light-years better. If the game play weren't so addicting I'd have gotten too annoyed to play for long. 
 I know that most the people that knew SE3 before SE4, consider much better the SE3 interface.
We have complained many times about the features that had SE3 and we lost with SE4... and sadly I'm pretty sure that we'll have not luck.
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November 8th, 2001, 03:40 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: What I Hate Most About SEIV
quote: Well, if you dont want your planet list to show systems that you have marked as "avoid", then you must make sure there is a little green dot by the option, "no sys to avoid" in the planet list. Then you won't see any planets from avoided systems. But you've been here a while, so shouldn't you know that already?
Good GOD! Um, so I missed that one.
Thanks for the tip, I appreciate you making a fool of me in public.  Or was it I who made me a fool in public?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 8th, 2001, 12:59 PM
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Private
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Join Date: Apr 2001
Location: Canada
Posts: 27
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Re: What I Hate Most About SEIV
Okay, here's one, and I did write to Malfador long BEFORE 1.49 came out with this suggestion.
One example of losing all the population is a plague. If all the population dies off and you re-colonize, all the buildings seem to have been killed off by the plague too. WTF???
Buildings should remain once they are built!
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Trk'Tri of the Kilrathi Clan
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November 8th, 2001, 01:26 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
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Re: What I Hate Most About SEIV
Next/previous ship buttons cannot be changed to skip fighters. If you have loose Groups of fighters in every system for defense, you get nuts with hitting space.
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November 8th, 2001, 01:47 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
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Re: What I Hate Most About SEIV
Mark your fighter group with a sentry order and everything is fine.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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November 8th, 2001, 04:29 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
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Re: What I Hate Most About SEIV
quote: Originally posted by [K126]Mephisto:
Mark your fighter group with a sentry order and everything is fine. 
Thank you very, this brings the "F" button in Civilization back to my mind 
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November 8th, 2001, 09:23 PM
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Corporal
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Join Date: Apr 2001
Location: New York, NY 10019
Posts: 54
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Re: What I Hate Most About SEIV
I don't mind the slow turns so much because it gives me a chance to get a new beer or see a man about a horse.
But...
The AI is probably the biggest annoyance. I completely understand that no AI is actually better than humans, but come on...a little consistency (as Atrocities pointed out). I like to role play, as do many here, but it is hard, unless you really use your imagination, to explain away some of their actions.
Seems like the best ones are either ultra friendly or ultra mean. Ones in the middle, flip back and forth so fast they never get ahead.
The worst of all are the neutral empires. I have time and time again tried to help the little guys. Once I even built a sphereworld for one neutral, just for fun. I gifted it to them and they declared war on me several turns later. I've also tried to gift neutrals ships. I once gifted one neutral empire 20 dreadnoughts, so as to be a heavily militarized buffer zone, but the next turn all the ships were gone. It was a full tech game, so they had nothing to gain other than resources by scrapping them. Stupid.
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Watch ya-self.
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