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November 8th, 2001, 12:59 PM
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Private
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Join Date: Apr 2001
Location: Canada
Posts: 27
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Re: What I Hate Most About SEIV
Okay, here's one, and I did write to Malfador long BEFORE 1.49 came out with this suggestion.
One example of losing all the population is a plague. If all the population dies off and you re-colonize, all the buildings seem to have been killed off by the plague too. WTF???
Buildings should remain once they are built!
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Trk'Tri of the Kilrathi Clan
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November 8th, 2001, 01:26 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: What I Hate Most About SEIV
Next/previous ship buttons cannot be changed to skip fighters. If you have loose Groups of fighters in every system for defense, you get nuts with hitting space.
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November 8th, 2001, 01:47 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: What I Hate Most About SEIV
Mark your fighter group with a sentry order and everything is fine.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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November 8th, 2001, 04:29 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: What I Hate Most About SEIV
quote: Originally posted by [K126]Mephisto:
Mark your fighter group with a sentry order and everything is fine. 
Thank you very, this brings the "F" button in Civilization back to my mind 
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November 8th, 2001, 09:23 PM
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Corporal
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Join Date: Apr 2001
Location: New York, NY 10019
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Re: What I Hate Most About SEIV
I don't mind the slow turns so much because it gives me a chance to get a new beer or see a man about a horse.
But...
The AI is probably the biggest annoyance. I completely understand that no AI is actually better than humans, but come on...a little consistency (as Atrocities pointed out). I like to role play, as do many here, but it is hard, unless you really use your imagination, to explain away some of their actions.
Seems like the best ones are either ultra friendly or ultra mean. Ones in the middle, flip back and forth so fast they never get ahead.
The worst of all are the neutral empires. I have time and time again tried to help the little guys. Once I even built a sphereworld for one neutral, just for fun. I gifted it to them and they declared war on me several turns later. I've also tried to gift neutrals ships. I once gifted one neutral empire 20 dreadnoughts, so as to be a heavily militarized buffer zone, but the next turn all the ships were gone. It was a full tech game, so they had nothing to gain other than resources by scrapping them. Stupid.
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Watch ya-self.
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November 9th, 2001, 09:28 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: What I Hate Most About SEIV
Sort Sort Sort.
Why can't we sort. Scrolling sucks.
How about a history file for intel.
Where was that supply base in system x 8 turns ago????
How about a retro fit all ships of this class button. ( If ships are not at bases they head home to be retro fitted )
And show all system wide abilities on the map.
I won't mention the combat OPPPPPPPPS just did
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Utinam logica falsa tuam philosophiam totam suffodiant!
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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November 10th, 2001, 10:07 PM
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Corporal
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Join Date: Feb 2001
Location: Centennial, CO, USA
Posts: 75
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Re: What I Hate Most About SEIV
How hard it is to get a fleet to capture a defended planet in a PBW game without glassing it first... Arrgh!
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