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  #1  
Old October 18th, 2006, 04:59 PM
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Lasu Lasu is offline
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Default Re: On the cusp...

Exactly.
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Old October 18th, 2006, 06:01 PM
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Default Re: On the cusp...

Er, "every possible battle" would be insanely numerous.

Think about 800 units neighboring 800 units. *Any combination* of those 1600 units could be involved... AND summons and fliers, AND the gems could be changed, AND commanders may or may not have been killed through earlier spells...
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Old October 18th, 2006, 06:41 PM
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Default Re: On the cusp...

I think that background processing is fantastic. Many games use it. But I dont think it will work here. Personally I feel it would be moving in the wrong direction.

In a way, we are background processing. The game allows you to do your turns and send them to a server. The server processes everyones turns and sends them back. This allows for larger maps, larger armies, more nations, more events. I would rather see it move farther in that direction. Make MORE use of basically unlimited processing time. Id be fine even it took turn processing up to an hour or more.

And thats with me bing a solo player. I easily play Dom games where doing one turn a day is fine with me. Taking months to finish a game is fine with me. It allows me to do other things and makes dominions the game that lasts forever on my machine. Changing it into something that plays faster might be ok but its not anything I will push too hard for.
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Old October 18th, 2006, 07:41 PM

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Default Re: On the cusp...

Quote:
Taqwus said:
Er, "every possible battle" would be insanely numerous.

Think about 800 units neighboring 800 units. *Any combination* of those 1600 units could be involved... AND summons and fliers, AND the gems could be changed, AND commanders may or may not have been killed through earlier spells...
Every possible battle that gets set up that turn by the AI orders and the current state of the player's orders. No, not the factorial abstract possibilities.
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