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  #1  
Old October 18th, 2006, 05:10 PM

Phoenix-D Phoenix-D is offline
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Default Re: Plague extension

You can control how many are placed by the player by using restrictions. Controlling how many the AI places requires messing with the AI scripts, which I haven't done much of yet.

(and if you think components.txt is weird, the AI scripts are going to make your head explode).

If you mean the controller for how many actually work, that's defined by the ability itself IIRC.
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Old October 18th, 2006, 06:01 PM
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Default Re: Plague extension

I’m looking to control how many the player can put in. For example in SE4 if I wanted to keep the player from using more than four I would add the restriction “Four Per Vehicle”. In SE5 I am not seeing this except I have noticed that when the description says “Only 1 _blank_ per vehicle effective” another ability will have a number “2” in the Amount 2 Formula line. I will check to see if they are connected.

If it is controlled by hard coding now why did Aaron remove it? More importantly can he add it back in?

OMG I haven't even thought about the AI.
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Old October 18th, 2006, 06:05 PM

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Default Re: Plague extension

You control the number per vehicle with requirements. Just look at the engine limits in VehicleSize.text and apply that to the actual components.
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Old October 18th, 2006, 06:24 PM
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Default Re: Plague extension

Quote:
Phoenix-D said:
You control the number per vehicle with requirements. Just look at the engine limits in VehicleSize.text and apply that to the actual components.
I see what you are saying. So if I want to keep a player from putting more than one Burger King on a battleship I would have to include the restriction in the battleship section of the vehiclesize.txt. Wow, now that’s nifty and has lots of potential!

Edited I posted before I read your answer then took off to teach consonant diagraphs. Then came back read your first reply and wrote this one.
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Old October 18th, 2006, 06:28 PM

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Default Re: Plague extension

If you want to do it just for the battleship, yes. You can do it for all ships by putting the requirement on the component itself, I think.
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Old October 18th, 2006, 06:48 PM
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Default Re: Plague extension

It's important to note that the amounts of Engines/LS/CQ that the AI will add to a vehicle size is "hard-coded" and they will continue to follow them regardless of how you change the data file. You'll need to edit Script_AI_GlobalSettings.txt file to correct for this and recompile all the AIs.
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Old October 18th, 2006, 06:14 PM
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Default Re: Plague extension

Quote:
President_Elect_Shang said:
In SE5 I am not seeing this except I have noticed that when the description says “Only 1 _blank_ per vehicle effective” another ability will have a number “2” in the Amount 2 Formula line. I will check to see if they are connected.
Nope that’s not it; suppose it’s time to write Aaron and ask him? Thoughts?
Ops, need to READ before I write. My bad Phoenix-D
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Old October 18th, 2006, 06:20 PM

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Default Re: Plague extension

Try again:
Requirement 5 Description := This vehicle can only have a maximum of 12 movement.
Requirement 5 Formula := Get_Design_Ability_Component_Count("Movement Standard") <= 12

"Movement Standard" is the ability used in the component in question. If your component doesn't use an ability, just give it a useless ability or an AI-Tag and refer to that, instead.
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