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October 18th, 2006, 11:58 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: new map generator
The only thing I can think of for a "beep" would be a batch file and telling it to run on postexec. Actually it would probably be easier to just play a wav or something. Like "HEY your turn is ready!"
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 19th, 2006, 01:55 AM
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Sergeant
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Join Date: May 2004
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Re: new map generator
same thing, i dont think i ever used that util, but then again i wasnt multi tasking so much back in the day either
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October 19th, 2006, 02:09 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: new map generator
I totally understand. I play solo games by logging across the net into my own linux server. Why? Because I dont feel the hostings on my desktop for one thing. And because on long games I can have it do things like beep, or email me, or page me, sms, IM, notify me in IRC, whatever I want for a reminder.
Altho I do miss the speech capabilities of having my Windows machine tell me. I understand though that if I add certain modems I can have my linux server speak. I can also have it phone me and talk to me. Heehee.
"*ring ring* Hello? OK I will be right there."
"Was that your wife?"
"No it was my computer telling me my turn was up"
Hmmm that would also be fun for security notices. 
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 21st, 2006, 01:18 AM
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Sergeant
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Join Date: May 2004
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Re: new map generator
some of you may recall that the wastelands were not working. i finally got around to looking at that issue and it wasn't so much that they were broken as that they were extremely unlikely to appear, but i've fixed that. in the attached screen, the wastes are that greyish red color.
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October 21st, 2006, 12:35 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: new map generator
Looking good.
Abit busy and bright for my tastes but that is just my tastes. Besides, I can always drop the gamma or fuzz the image if I want to work one into a downloadable scenario map. Much easier to soften one than to get one thats too soft and try to brighten it.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 21st, 2006, 02:05 PM
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Sergeant
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Join Date: May 2004
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Re: new map generator
the problem with how busy the map is, is not really a problem at all. you could construct a sprite that is really just a blob of sprites and use that. i will make a few for the plains and swamps and post a new screen. it won't be perfect, i have to do a little updating of the code that puts in the sprites before it will be, so you will probably see some stuff sticking out into the water, but it's an issue that's slated to be handled.
as far as the brightness goes, like i keep saying, you can change the colors an sprites to whatever you like
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