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October 19th, 2006, 02:09 AM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: Terrain effects-putting together the complete
bump to the top
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October 19th, 2006, 02:35 PM
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Corporal
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Join Date: Jun 2006
Posts: 105
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Re: Terrain effects-putting together the complete
I think swamp gives battle penalties to units without swamp survival.
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October 19th, 2006, 02:41 PM
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Sergeant
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Join Date: Oct 2006
Posts: 238
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Re: Terrain effects-putting together the complete
Aren't there provinces with no terrain type? Or is that a plains?
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October 19th, 2006, 03:19 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Terrain effects-putting together the complete
Yes plains has no terrain bit to assign to it in making maps and such. Its considered to be the default if no other terrain is set.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 19th, 2006, 03:20 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: Terrain effects-putting together the complete
Swamp does give penalties to units without swamp survival. -1 att/def IIRC.
Provinces without terrain types are plains.
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October 19th, 2006, 04:47 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
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Re: Terrain effects-putting together the complete
Swamp also gives +2 encumbrance to those who aren't used to swamps.
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October 20th, 2006, 02:02 AM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
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Re: Terrain effects-putting together the complete
I wanted to post note along the lines of "No hijacking this thread please!  ", but than I reilized that I wrote myself the topic which said " complete list of terrain effect", so nevermind that.
Personally I am mostly iterested in magic, resources and money modifiers for different terrains, as well as the chances to find specific schools of magic on specific types of terrain.
Does anybody know the answer to these questions?
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October 25th, 2006, 12:25 PM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
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Re: Terrain effects-putting together the complete
Bump
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October 26th, 2006, 06:46 PM
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Sergeant
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Join Date: Oct 2006
Posts: 238
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Re: Terrain effects-putting together the complete
Quote:
Corwin said:
I wanted to post note along the lines of "No hijacking this thread please! ", but than I reilized that I wrote myself the topic which said "complete list of terrain effect", so nevermind that.
Personally I am mostly iterested in magic, resources and money modifiers for different terrains, as well as the chances to find specific schools of magic on specific types of terrain.
Does anybody know the answer to these questions?
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Not yet. Right now, I'm making an excel spreadsheet that lists where I found the site, the type of site it is, the name of the site, and the effects of the site. Hopefully, when it gets large enough for the data to be meaningful, it'll give us some kind of idea what terrain has the best chance of giving an Astral site, for example.
Of course, it'll take time to compile it all, but I'm putting them in as I go and it's at around 100 entries right now.
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