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  #1  
Old October 19th, 2006, 02:09 AM
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Corwin Corwin is offline
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Default Re: Terrain effects-putting together the complete

bump to the top
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  #2  
Old October 19th, 2006, 02:35 PM

ologm ologm is offline
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Default Re: Terrain effects-putting together the complete

I think swamp gives battle penalties to units without swamp survival.
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  #3  
Old October 19th, 2006, 02:41 PM

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Default Re: Terrain effects-putting together the complete

Aren't there provinces with no terrain type? Or is that a plains?
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Old October 19th, 2006, 03:19 PM
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Default Re: Terrain effects-putting together the complete

Yes plains has no terrain bit to assign to it in making maps and such. Its considered to be the default if no other terrain is set.
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  #5  
Old October 19th, 2006, 03:20 PM
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Default Re: Terrain effects-putting together the complete

Swamp does give penalties to units without swamp survival. -1 att/def IIRC.

Provinces without terrain types are plains.
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  #6  
Old October 19th, 2006, 04:47 PM
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Default Re: Terrain effects-putting together the complete

Swamp also gives +2 encumbrance to those who aren't used to swamps.
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  #7  
Old October 20th, 2006, 02:02 AM
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Default Re: Terrain effects-putting together the complete

I wanted to post note along the lines of "No hijacking this thread please! ", but than I reilized that I wrote myself the topic which said "complete list of terrain effect", so nevermind that.

Personally I am mostly iterested in magic, resources and money modifiers for different terrains, as well as the chances to find specific schools of magic on specific types of terrain.

Does anybody know the answer to these questions?
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Old October 25th, 2006, 12:25 PM
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Default Re: Terrain effects-putting together the complete

Bump
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  #9  
Old October 26th, 2006, 06:46 PM

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Default Re: Terrain effects-putting together the complete

Quote:
Corwin said:
I wanted to post note along the lines of "No hijacking this thread please! ", but than I reilized that I wrote myself the topic which said "complete list of terrain effect", so nevermind that.

Personally I am mostly iterested in magic, resources and money modifiers for different terrains, as well as the chances to find specific schools of magic on specific types of terrain.

Does anybody know the answer to these questions?
Not yet. Right now, I'm making an excel spreadsheet that lists where I found the site, the type of site it is, the name of the site, and the effects of the site. Hopefully, when it gets large enough for the data to be meaningful, it'll give us some kind of idea what terrain has the best chance of giving an Astral site, for example.

Of course, it'll take time to compile it all, but I'm putting them in as I go and it's at around 100 entries right now.
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