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October 19th, 2006, 02:42 AM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
Posts: 417
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Re: `ALLPLAYERSHUMAN` cheat code
Hit ESC to bring up the main menu, then click "Players". You can set which ones are human and which ones are AI. Then when you end turn, it will move to the next human player.
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October 19th, 2006, 03:23 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: `ALLPLAYERSHUMAN` cheat code
SE5 Cheat Codes
allsysseen - Current Player has seen all solar systems.
allempseen - Current Player has encountered all other players.
omni - Current Player is omnipresent in all solar systems.
money - Add 100,000 resources of each type to the Current Player's treasury.
research - Add 100,000 research points to the Current Player.
alltech - Current Player gains all technologies.
fastbuild - All construction queues get 1,000,000 in accumulated resources.
nomaint - Current Player's empire no longer pays maintenance.
intel - Add 100,000 intelligence points to the Current Player.
restoresupplies - All of the Current Player's ships get full supplies and ordinance.
collisiongrid - Show the collision grid in combat.
showstats - Show statistics on the selected combat object.
retrofit [design name] - Retrofit the current ship to the new design.
repair - Completely repair the currently selected ship.
allplayershuman - All players set to human control.
viewallcombats - All combats are shown on screen.
RESTOREMOVE - restores selected ship's movement
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 19th, 2006, 03:24 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: `ALLPLAYERSHUMAN` cheat code
Didn't he add 'Recalc' for modders?
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October 19th, 2006, 04:56 PM
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Captain
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Join Date: Sep 2000
Location: USA
Posts: 806
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Re: `ALLPLAYERSHUMAN` cheat code
Quote:
Atrocities said:
RESTOREMOVE - restores selected ship's movement
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Isn't this "restoremovement"?
__________________
Give me a scenario editor, or give me death! Pretty please???
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October 19th, 2006, 11:50 PM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
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Re: `ALLPLAYERSHUMAN` cheat code
Quote:
AngleWyrm said:
Hit ESC to bring up the main menu, then click "Players". You can set which ones are human and which ones are AI. Then when you end turn, it will move to the next human player.
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sorry but no, that didn't happen. I selected all the empires as human but the next turn just starts player 1 again and the other empires go back to being computers.
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October 20th, 2006, 12:40 AM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
Posts: 417
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Re: `ALLPLAYERSHUMAN` cheat code
Quote:
Randallw said:
I selected all the empires as human but...
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Selected players are those that are under AI control.
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October 20th, 2006, 04:22 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
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Re: `ALLPLAYERSHUMAN` cheat code
Sorry, what I should have said was I deselected all players so they would be human.
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October 20th, 2006, 05:36 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: `ALLPLAYERSHUMAN` cheat code
You might try saving the game after doing that.
I know that in SE4, you have to... Basically, the game won't change the AI/Human state based on a PLR file; you've got to write to the .gam to get the changes to stick.
__________________
Things you want:
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October 20th, 2006, 03:17 PM
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Corporal
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Join Date: Jun 2002
Location: Atlanta, Ga.
Posts: 164
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Re: `ALLPLAYERSHUMAN` cheat code
So what do you do to enter the codes? I type ~ from the main map and nothing happens?
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