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October 19th, 2006, 03:50 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: High PD kinda useless.
Quote:
Cainehill said:(Kind of disheartening to read that PD has actually been nerfed even more, vis a vis Jotuns and whatnot. )
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It hasn't been nerfed per se. Jotunheim provincial defense is weaker now, but not because it was made weaker, but because larger armies are more common and they are one of the nations whose province defence wasn't boosted. They might not be one of the nations with very good PD any more.
Man, as an example, seems to have very good PD now. They get spearmen and 2 militia for every point of PD, which is lots of chaff. Further, their better troops at 20+ PD are Longbowmen AND Tower Guards! In MA, they have Bards as second leader! 10 Longbowmen, 10 Tower Guards, 30 Spearmen and 60 Militia sound good? What if the militia came back if they died? What if you increased that, or recruited some indy archers in addition to the longbows?
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October 19th, 2006, 04:29 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: High PD kinda useless.
I think there's a point where buying PD is no longer efective and just putting some troops and mages is much more effective.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 19th, 2006, 05:24 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
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Re: High PD kinda useless.
PD is just right. It's should not be able to stop large and decisive armies on their own, but they should stop small incursions and help your own troops to defend provinces which they do perfectly well.
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October 19th, 2006, 06:13 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
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Re: High PD kinda useless.
The only problem I have with PD, is the initial capital defense Vs bad events. In dom 2 I don't remember having my capital taken by indies so often, even with a lot of misfortune. In dom 3 in about 15 games it happened 5 or 6 times during the 15 or so first turns, and each time my capital was attacked the PD was easily defeated, be it by knights, raiders or even barbarians.
Later in the game you can of course have a priest with troops perma patroling your capital, but so early it's really annoying. I think if the initial PD is not raised/made more efficient, the invasion event chances or number of units should be reduced before turn 20 or so (especially when you have not taken misfortune 3, in most cases I had just 1). Anyway perhaps I have just very bad luck myself.
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October 19th, 2006, 10:33 AM
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Private
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Join Date: Oct 2006
Location: Minneapolis
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Re: High PD kinda useless.
Quote:
Daynarr said:
PD is just right. It's should not be able to stop large and decisive armies on their own, but they should stop small incursions and help your own troops to defend provinces which they do perfectly well.
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This is exactly what I would expect and this is what it's doing for me (playing Abysia, expensive troops!). However I haven't run into cavalry yet, if they flank and kill my commander I probably won't be happy either. Still, learn and adapt 
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October 19th, 2006, 04:44 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: High PD kinda useless.
Quote:
Endoperez said:
Quote:
Cainehill said:(Kind of disheartening to read that PD has actually been nerfed even more, vis a vis Jotuns and whatnot. )
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It hasn't been nerfed per se. Jotunheim provincial defense is weaker now, but not because it was made weaker, but because larger armies are more common and they are one of the nations whose province defence wasn't boosted. They might not be one of the nations with very good PD any more.
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From what people have posted, Jotunheim gets only 1/2 a troop per point of PD, that's half what they got in Dom2. I call that nerfed, wouldn't you?
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Wormwood and wine, and the bitter taste of ashes.
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October 19th, 2006, 04:57 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: High PD kinda useless.
Quote:
Cainehill said:From what people have posted, Jotunheim gets only 1/2 a troop per point of PD, that's half what they got in Dom2. I call that nerfed, wouldn't you?
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Half a Jotun Militia and half a Jotun Javelinist. That's about one point per PD. Javelins thrown with Jotun strength have pretty good range and insane damage.
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October 19th, 2006, 06:16 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: High PD kinda useless.
We could write a song around that.
You say NERFED
I say BALANCED
If we collect a bunch of those and match them up in rhymed pairs it would probably sing very well. 
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 19th, 2006, 08:06 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: High PD kinda useless.
Gandalf are you high/drunk/more mentally 'unique' than usual?
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October 19th, 2006, 09:20 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: High PD kinda useless.
Lack of sleep. 
My son is having bad nights.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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