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October 19th, 2006, 12:33 PM
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Lieutenant Colonel
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Re: Answering the Critics
Quote:
FAJ said:
...
there are actually a few things I miss from dominions I, like the light/dark way of showing dominion strength...
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I never played Dom1, so I'm just wondering what you mean by that.
I think I read somewhere on the dom2 forums that the game map used to change in color according to dominion and other stuff, am I right about this?
Either way, if it was possible to somehow extract information about the provinces (such as dominion and scales) it would be possible to make a program that will recolor the map for and run it --postexec, though I don't know how to get that information.
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I'm in the IDF. (So any new reply by me is a very rare event.)
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October 19th, 2006, 01:32 PM
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First Lieutenant
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Re: Answering the Critics
You could set the map to be shaded in by dominion. The lighter it was, closer to white, meant a higher friendly dominion. The closer to black meant a higher enemy dominion. You had to click on the province to get the exact number of candles, but looking over the whole land, it gave you a much better idea than haveing to count each candle on the main map.
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October 19th, 2006, 01:37 PM
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Lieutenant General
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Re: Answering the Critics
I also miss the light/dark Dominion view.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
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October 19th, 2006, 01:42 PM
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Shrapnel Fanatic
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Re: Answering the Critics
The graphics were done differently back then. The new graphics mode didnt support it.
Of course NOW with the shift to an RGB format, it might be able to be done with an alpha layer. But thats a conversation to be had between better graphics people than I, and Johan
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 19th, 2006, 01:39 PM
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National Security Advisor
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Re: Answering the Critics
Quote:
Agrajag said:
I never played Dom1, so I'm just wondering what you mean by that.
I think I read somewhere on the dom2 forums that the game map used to change in color according to dominion and other stuff, am I right about this?
Either way, if it was possible to somehow extract information about the provinces (such as dominion and scales) it would be possible to make a program that will recolor the map for and run it --postexec, though I don't know how to get that information.
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Dom:PPP maps were pixel-based. Pixels were changed by things. Dominion over-lay made provinces brighter or darker, depending on dominion. Cold areas got more white. Hot areas got more sand-like-color.
Dom:PPP GUI was also beautiful. It was! It didn't work, and was micro-management hell (Order allowed you to set taxes to 130% without unrest penalties, no effects otherwise), etc. But the GUI was beautiful. It also had the Cube. Turn-generation never looked so beautiful.
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October 19th, 2006, 01:44 PM
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Lieutenant General
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Re: Answering the Critics
Oooohhhhh, memories of The GUI...  It was indeed beatiful. Dom 3 is a step back to the right track. But Dom 2 looked so, so....clinic in comparison.
And the Cube! The Cube! No-one still knows what eldritch mysteries it holds!
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 19th, 2006, 03:34 PM
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Private
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Re: Answering the Critics
I'm actually surprised at all the criticisms of Dominions being too deep to get in to. I figured out the demo for Dom3 in almost no time and have been playing the game non-stop since getting it Monday.
Maybe the interface is much improved, but I was fearing a backward interface from all the comments my friends had regarding the game.
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October 19th, 2006, 03:52 PM
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Lieutenant General
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Re: Answering the Critics
I learned to play Dominions with Dominions I and it's arcane GUI. And I was 13 or so. 
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 19th, 2006, 08:24 PM
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First Lieutenant
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Re: Answering the Critics
Quote:
Nerfix said:
Oooohhhhh, memories of The GUI... It was indeed beatiful. Dom 3 is a step back to the right track. But Dom 2 looked so, so....clinic in comparison.
And the Cube! The Cube! No-one still knows what eldritch mysteries it holds!
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I used to do Astral Wishes for the enigmatic cube, and I was never rewarded with anything but horrors and broken dreams! 
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October 19th, 2006, 04:05 PM
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Captain
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Re: Answering the Critics
Quote:
Endoperez said:
Pixels were changed by things. Dominion over-lay made provinces brighter or darker, depending on dominion. Cold areas got more white. Hot areas got more sand-like-color.
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The advantages of being able to find Abysia, Caelum and Ermor on the first turn and then rush one of them straight away. The memories.
My favorite feature was the ability to turn off the terrain, reducing the map into chessboard-like gray map with only borders visible. I still find the current dominions maps a bit visually heavy. They're beautiful, no doubt, but when going gets rough, all you need to know which provinces connect to your target. :E
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