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October 19th, 2006, 12:54 PM
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Private
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Re: 1.08 bugs.
So we are listing these bugs... will they be fixed in the next version, or are we just wasting air?
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October 19th, 2006, 01:09 PM
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Corporal
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Re: 1.08 bugs.
I have no doubt myself that these will get fixed.
In the meantime, we can help keep frustration to a miniumum by being neighborly and listing bugs and workarounds.
Also, if we put together a list of bugs, with screen shots, details and save games, we can email them to Malfador.
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October 19th, 2006, 01:17 PM
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Join Date: Apr 2001
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Re: 1.08 bugs.
Also, at www.spaceempires5.com, there is an issue tracker 
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The Ed draws near! What dost thou deaux?
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October 19th, 2006, 01:19 PM
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National Security Advisor
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Re: 1.08 bugs.
..which, last I checked, was bugged. Aside from the perpetual problems loading the page itself, it wants you to select a version number. This worked fine at first, but at some point they removed 1.08 from the list, meaning there's nothing TO select.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 19th, 2006, 01:52 PM
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Re: 1.08 bugs.
Um, there is now a 5.1.08, which is rather silly, but whatever 
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October 19th, 2006, 02:43 PM
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Re: 1.08 bugs.
Does anyone have save games for these issues?
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October 20th, 2006, 09:34 AM
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Re: 1.08 bugs.
8) The shard cannon is broken. The forumla that calculates the increase in damage per level is set to 0. So a level 1 Shard cannon does the same damage as a level 100 Shard Cannon:
SHARD CANNON:
Weapon Space Min Damage Modifier Formula := (15 + (([%Level%] - 1) * 0)) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(90, (([%Level%] - 1) * 20) + 30), 10000, 0)
MESON BLASTER:
Weapon Space Min Damage Modifier Formula := (15 + (([%Level%] - 1) * 5)) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(90, (([%Level%] - 1) * 10) + 30), 10000, 0)
I assume the (%Level% - 1) * 0 is supposed to be times... 10?
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