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November 10th, 2001, 02:56 AM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Do the Religious Shrines work?
Yes, but the accumulated effect can be VERY beneficial. If you can survive to late game, Religeous Tech can become quite an asset. The Talismans are great! you NEVER MISS. And the shrines can really boost production and resources as well as happiness levels, etc. The cumulative effect is quite substantial.
I play that racial tech a lot....
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November 17th, 2001, 10:55 PM
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Private
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Join Date: Feb 2001
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Re: Do the Religious Shrines work?
I have noticed a couple of times when queueing the Time Shrine that I get the message that I "already have a sytem wide facility of this capability", which is news to me. A Time Shrine III should add 15% to mineral production. Maybe it adds nothing if you already have a System Mineral Scanner III(adds 30% max to same). But I don't HAVE a system mineral scanner! Could it be something else? Or be a bug? For example, I DO have a System Radioactive Collider III (adds 30% to radioactives production). Could it be that you can only have one such system resource amplifier in a system? If so, the Time Shrine is rather useless. And it would be nice if that were stated somewhere.
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November 17th, 2001, 11:22 PM
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Corporal
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Join Date: May 2001
Location: Tallahassee, FL
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Re: Do the Religious Shrines work?
it's been my experence that the warning message isn't all that accurate. It will give warnings where it shouldn't.
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November 18th, 2001, 04:20 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Do the Religious Shrines work?
quote: For example, I DO have a System Radioactive Collider III (adds 30% to radioactives production).
In that case it's not a bug; it's just not telling you the whole situation. The Time Shrine boosts all three resources, and the warning is just telling you that you already have at least one of them being boosted. The program isn't smart enough to tell you that the Time Shrine will still boost the other two resources; it's only looking for potential redundancies.
Whenever you have multiple facilities which have effects that don't stack, you get the largest of the effects.
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Cap'n Q
My first SE IV mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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November 18th, 2001, 04:23 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Do the Religious Shrines work?
You get a warning if there is any overlap at all.
Since you have a radioactives collider, the time shrine notices that it is duplicating an ability already present.
If you ignore it and go ahead, you will get:
15% minerals from TS
15% organics from TS
30% radioactives from RC
quote: Could it be that you can only have one such system resource amplifier in a system? If so, the Time Shrine is rather useless. And it would be nice if that were stated somewhere.
SE4 will take the best of each ability, and apply it.
Having abilities duplicated is only useful in case of rebellion or glassing.
In the case of time shrine vs System Resource boosters, you get three different 15% bonuses, all in one facility. Or, you could build (and research) the 3 separate facilities and get twice the bonus.
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November 18th, 2001, 10:25 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Do the Religious Shrines work?
Any news about the Fate Shrines ? Do they avoid bad events or not ?
I have not seen any bad events (except by intel attacks) ever, but it seems not to happen very often anyway.
[This message has been edited by PsychoTechFreak (edited 18 November 2001).]
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November 18th, 2001, 09:42 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Do the Religious Shrines work?
IMO, the Fate Shrines' Happiness bonus is far more useful than the events protection, whether the latter works or not.
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Cap'n Q
My first SE IV mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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