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October 19th, 2006, 05:43 PM
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National Security Advisor
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Join Date: Sep 2003
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Re: Niefelheim Strategy for the Early Era
A smaller force of those giants is enough to advance in the early game. In single-player, this is good enough. In multi-player, you'd be devastated. High Nature bless with Niefelheim is good, of course.
Remember that you can make one of your starting giants a prophet and thus don't have to recruit an expensive Jarl or Gode for your first army.
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October 19th, 2006, 06:09 PM
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Major General
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Re: Niefelheim Strategy for the Early Era
Might be problems in the case of Death Weapons or curse. Fight long enough, and you will accumulate crippling afflictions, even with regen.
Niefels are nasty, 'tho... and can be quite long-lived, which is good for the HoF. I've got a Jotun Scout with heroic obesity. 
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October 19th, 2006, 06:19 PM
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Major
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Re: Niefelheim Strategy for the Early Era
Wow ... your strategy can use some tweaking ...
Mainly due to your not very optimal scales, lack of earth bless for the giants, lack of early expansion, extreme weakness to f9, no real mention of their battle mages, niefel thugs, etc ...
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October 19th, 2006, 06:23 PM
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Private
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Re: Niefelheim Strategy for the Early Era
Yeah, eventually you have to rotate your armies’ home and bring fresh blood into the mix. Since my god is fixed in place, I’ve created an old guard corps for him consisting solely of old veteran troops that have accumulated many afflictions.
I’ve got 5 on guard and about 15 on hold and attack currently, but the corps is slowly growing. Eventually I’ll cast Faery Court and Gift of health to try and heal them but for now they serve Lord Slab  in his personal guard.
My wounded Jarl’s are all heroic leaders (one has 337 personal kills) so they sit at home with Lord Slab and do research awaiting the healing spells.
Overall though I’ve only lost perhaps less than 10 giants and maybe 1 or 2 Jarl’s. I’ve taken well over 60 provinces now and have fought three major wars with huge (50+ provinces) opponents and held firm on all fronts.
Magic is becoming more potent now however, so I’m waiting to see if they can hold up in the end game or not.
Basically the 14 hit points a turn regen makes each little giant a mini SC.
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October 19th, 2006, 06:27 PM
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Major
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Re: Niefelheim Strategy for the Early Era
You can teleport monoliths to wreck provinces if they have the appropriate buff spells. With astral 4, you get body ethereal, luck, shield and f4 gives you fire shield.
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October 19th, 2006, 07:46 PM
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Shrapnel Fanatic
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Re: Niefelheim Strategy for the Early Era
Sheesh people. How about a rule that you have to say something nice before saying something nasty? He got some things right. Its a nice effort.
Felgar. All of these are opinions. The game is big enough for everyone to come up with their own strategies (and no one to come up with the perfect killer one).
Your plan looks 90% in line with how I would have gone. Nicely done. One thing Id mention is that during those first few turns when you are building up, you can put your armies on patrol and turn your taxes to the max. Be sure and turn it back down when you leave with them though.
Gandalf Parker
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 19th, 2006, 07:53 PM
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Brigadier General
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Re: Niefelheim Strategy for the Early Era
I would make some skinshifters, give them a cheap commander and sendthem after the weaker (militia ect) provinces to give you a gold boost. I agree that some earth fitted into the bless somehow would be a great help but your bless is fine as it is. As said you could easily expand with far less than that and, you do start up too slow. Send out armies of 1 jarl and 4 giants and that should be enough for most provinces, before that use your skinshifters, they are very powerful for their cost (and great at soaking up attacks)
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October 19th, 2006, 08:49 PM
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Sergeant
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Re: Niefelheim Strategy for the Early Era
As was stated I would definately try to work something out for early expansion. The more you take the bigger your income is. Even if you want to run with that strategy, you can cut the wait time down significantly.
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