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  #1  
Old October 20th, 2006, 06:12 AM
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Default Re: Monster Filing Cabinet (bestiary \"scenario\")

404 Error when trying to load it. =(
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  #2  
Old October 20th, 2006, 06:13 AM
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Default Re: Monster Filing Cabinet (bestiary \"scenario\")

Glitch the first time. Might work now.
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  #3  
Old October 20th, 2006, 06:15 AM
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Default Re: Monster Filing Cabinet (bestiary \"scenario\")

It does.
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Old October 20th, 2006, 06:18 AM
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Default Re: Monster Filing Cabinet (bestiary \"scenario\")

Oh, good.

Just put the .dm in the mods directory, the .map and .rgb file in the maps directory, enable the mod (uses site #900 -- just for letting you recruit up to 5 self-unsummoning monsters as commanders) or disable the #knownfeatures...

By the way, you really don't want to run into Kurgi, Slave to Unreason.
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  #5  
Old October 20th, 2006, 06:21 AM
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Default Re: Monster Filing Cabinet (bestiary \"scenario\")

LOL, I wub the Golden Naga description. :3
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Old October 20th, 2006, 06:50 AM
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Default Re: Monster Filing Cabinet (bestiary \"scenario\")

And those new Doom Horrors are...well...uhhh...AHHHHHHH!
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Old October 20th, 2006, 09:45 AM
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Default Re: Monster Filing Cabinet (bestiary \"scenario\")

I should redo the All-Units game. Its pretty easy to do with linux. Just createa really tiny map, and run thru a numbering sequence adding each unit as a commander to Arcos. Usually naming the commander with the number also
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Old October 20th, 2006, 09:48 AM
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Default Re: Monster Filing Cabinet (bestiary \"scenario\")

I'd apreciate that. it would be less confusing than the bestiary scen
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Old October 20th, 2006, 10:20 AM
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Default Re: Monster Filing Cabinet (bestiary \"scenario\")

Quote:
Gandalf Parker said:
I should redo the All-Units game. Its pretty easy to do with linux. Just createa really tiny map, and run thru a numbering sequence adding each unit as a commander to Arcos. Usually naming the commander with the number also
Re-do? What's wrong with the version I've been using?
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