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  #1  
Old October 20th, 2006, 03:26 PM
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Default Re: Waging war in SE5

SE4 had a default amount of resource storage too; 50k of each.

There are still some supply usage bugs for fleets. One was fixed, another not (IIRC), so that might play a role.
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  #2  
Old October 20th, 2006, 03:33 PM
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Default Re: Waging war in SE5

Quote:
Imperator Fyron said:
SE4 had a default amount of resource storage too; 50k of each.

Good point, I can't see why Aaron would have removed this for SE5. More likely what is going on than the ord bug.
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Old October 20th, 2006, 03:38 PM

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Default Re: Waging war in SE5

Gone are the days of sending in a few ships for an extended campaign.
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Old October 20th, 2006, 04:13 PM

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Default Re: Waging war in SE5

I don't know. I have been quite successful against nuetrals with small attack fleets. I send in a couple of missile frigates a colony ship loaded with a cargo of missile based WPs, ordnance and supplies. I glass their weakest colonizable world, colonize it and then emergency build a resupply depot, a space yard and then troops while sending a troop transport from home. The rest is history. This strategy also worked to take out the Xiata's home system.

I believe that this works mainly because it exploits the stock game's point defense weakness. Have not tried with the Balance Mod yet.

I believe that this works mainly because it exploits the stock game's point defense weakness. Have not tried with the Balance Mod yet.
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Old October 20th, 2006, 04:30 PM

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Default Re: Waging war in SE5

Kwok is working on giving the AI PD capabilities in the balanced mod.

Rushing and building a resupply depot is a good idea. I have been fighting them without one in the system.
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Old October 21st, 2006, 01:33 AM
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Default Re: Waging war in SE5

Quote:
tmcc said:
I don't know. I have been quite successful against nuetrals with small attack fleets. I send in a couple of missile frigates a colony ship loaded with a cargo of missile based WPs, ordnance and supplies. I glass their weakest colonizable world, colonize it and then emergency build a resupply depot, a space yard and then troops while sending a troop transport from home. The rest is history. This strategy also worked to take out the Xiata's home system.

I believe that this works mainly because it exploits the stock game's point defense weakness. Have not tried with the Balance Mod yet.

I believe that this works mainly because it exploits the stock game's point defense weakness. Have not tried with the Balance Mod yet.
It is even easier if you use a small troop transport and conquer their colonies instead of glassing them. In the demo version I conquered both the entire Xiati and Abbidon empire like that.
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Old October 21st, 2006, 06:10 AM

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Default Re: Waging war in SE5

Quote:
tmcc said:
I believe that this works mainly because it exploits the stock game's point defense weakness.
What weakness is that?
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Old October 23rd, 2006, 11:50 AM

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Default Re: Waging war in SE5

Point defense is close to useless in the stock game unless present in overwhelming numbers. Right now the AI does not build enough point defense on WPs or Bases and I have not seen any on ships. I also have not seen an AI ship armed with anything other than a DUC. This makes missile based ships with sufficient ordnance storage very overpowered. As an example one FG with 3 CSMs and 650 points of ordnance attacked a planet and destroyed the 6 defending Destroyers and 2 Starbases

I think that the Balance Mod addresses the PD issue, but maybe too far the other way. In V1.08 of the stock game PD is still very weak.
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Old October 23rd, 2006, 08:09 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Waging war in SE5

I haven't seen the AI use PDC at all on ships in stock. At least it does put them on WPs for planets.

PD weapons with a reasonable level of attack sensors are quite effective in stock from my experience.
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