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November 11th, 2001, 04:52 PM
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Corporal
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Location: UK
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Re: Racial Traits, Discussion on Pro\'s/Con\'s.
On Emotionless:
This should be reduced in price, I feel, simply because it removes good effects of high morale as well as avoiding effects of low. (Doesn't it?) Which means, you are losing out on a possible advantage.
On Racial techs:
I am thinking of running a test with all base-racial techs set to starting level 1, so you don't have that research overhead. You would still need to research the actual tech, just not the initial "race" tech.
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November 11th, 2001, 06:38 PM
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Private
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Re: Racial Traits, Discussion on Pro\'s/Con\'s.
Mephisto: Sorry. I thought it was obvious that the AS had the computer virus since S-J was assuming this. I recommend having a couple extra to be sure you hit the first time.
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November 11th, 2001, 06:48 PM
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Shrapnel Fanatic
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Re: Racial Traits, Discussion on Pro\'s/Con\'s.
quote: S-J: A Master Computer is not a viable defense against the Allegiance Subverter in one on one combat in strategic mode.
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Why that? If he did not bring a computer virus along you are immune to his attacks.
Hey, its better than nothing, right? It also means one more chance that the enemy will miss (If either shot (CV or AS) misses, your ship will not be converted)
Plus, you now have two things to target with your null-space cannon; disabling either CV or AS ensures your victory.
Since there is nothing else that helps, you might as well use it. Mix it up by using twin MC IIs, thus requiring either two CV hits or a largemount CV.
When you get really pissed off, throw a BattleMoon at them, with its natural immunity to ASers.
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November 12th, 2001, 12:08 AM
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Private
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Re: Racial Traits, Discussion on Pro\'s/Con\'s.
"Hey, its better than nothing, right? It also means one more chance that the enemy will miss (If either shot (CV or AS) misses, your ship will not be converted)
Plus, you now have two things to target with your null-space cannon; disabling either CV or AS ensures your victory." S-J.
Good point, S-J. The null space is indeed the most formidable opponent, winning about 48% of the time against the AS. Whoever gets in the first shot wins, 98% of the time on the first combat round. The reason it is not exactly 50% each is that occasionally the AS's first shot comes at exactly strike distance 11 (5 moves plus 6 range). He knocks out the null space engines with the virus, cannot fire his AS (range 5), uses his worm, then finished null space off easily later as null is reduced to one move point. Of course, in tactical combat, AS rules null space easily using the "just out of range" tactic. Incidentally, null space does only about 40% against the talisman beamer in strategic (smaller chance of getting in the first shot due to a greater range difference; 8 versus 5 to the AS's 6 versus 5).
By the way, what is a Battlemoon? A base ship? I have only looked at Dreadnought class so far.
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November 12th, 2001, 01:37 AM
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Shrapnel Fanatic
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Re: Racial Traits, Discussion on Pro\'s/Con\'s.
A BattleMoon is a Large asteroid or small moon converted into a mobile superfortress.
It has a component capacity of 10,000KT, and is capable of using the "Planetoid Core Mount", which increases damage by 50x (and size by 25x)
Available in my Pirates&Nomads mod.
PS: to quote, use "[]" brackets around both a "quote" and "/quote", to mark the beginning and end.
[This message has been edited by suicide_junkie (edited 12 November 2001).]
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November 12th, 2001, 07:26 PM
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Captain
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Re: Racial Traits, Discussion on Pro\'s/Con\'s.
quote: MM could enhance the game immeasurably by introducing some more sophisticated ship strategies. An example: I call this "just out of range". Place your ship at a distance away from your opponent equal to your opponent's strike range
You can get this using the ship strategies. It isn't exact but you can get it so that if your ship is withing range it will fire and fly away (you need some fast ships for this strategy to work) Unfortunately if you are out of range you will just fly to whatever you set range too, and fire. The next turn you will start the hit and run tactics.
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November 12th, 2001, 11:48 PM
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Re: Racial Traits, Discussion on Pro\'s/Con\'s.
ZeroAdun: I think you are referring to the maximum weapons range option. This works fine for missile ships. Then they will not come closer than their range, say 16. The problem is with direct fire ships. If a range 8 ship stops at distance 9, say, he will get creamed by an opponent with a strike range of 9 or less, which cóvers most cases. This does not matter quite as much in the early game, but in all-tech, many ships only need one combat round to finish you off, e.g. a null space weapon (range 5), so getting the first shot is equivalent to winning. By the way, the rule is "strike range PLUS ONE" - a rather critical difference. Then YOU are the one getting the first shot. Unless he is using the same strategy! Then it gets really interesting (The longer range wins eventually in most cases).
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