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  #1  
Old October 20th, 2006, 09:57 PM
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Default Re: Mod: Stigian Corruption

Removed ethereality from Harlequin and posted. It was a bit too much.
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  #2  
Old October 21st, 2006, 12:50 PM
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Default Re: Mod: Stigian Corruption

Was it a standard god or did you build one from a non-standard unit? What nation number is it filling?

It might be fun to build a large scenario around this. A really big map, a particularly good position for this nation such as in the middle with lots of bottlenecks around it. Give it extra starting units, some prime equipment, start it with a few neighbor provinces with prime population types and magic sites. Then declare the scenario as being "Human players are highly recommended to make alliances agaisntthe AI"

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  #3  
Old October 21st, 2006, 02:24 PM
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Default Re: Mod: Stigian Corruption

It is a custom made god. The nation number is 72.
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  #4  
Old October 21st, 2006, 08:06 PM
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Default Re: Mod: Stigian Corruption

Ver. 0.17
Made armor much lighter. Should make Gate Keepers less invincible.
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  #5  
Old October 29th, 2006, 01:03 AM
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Default Re: Mod: Stigian Corruption

Tangential question - what does the "no holiness" error mean? I'm working on a mod, and it always generates such an error....
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Old October 29th, 2006, 02:00 AM
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Default Re: Mod: Stigian Corruption

You gave holy powers to someone who doesnt have a #holy command.
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Old October 29th, 2006, 07:16 AM
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Default Re: Mod: Stigian Corruption

I tried experimenting with names but either I'm missing something or custom naming is bugged.
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