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October 21st, 2006, 07:12 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Conditions for events
Even in DomII, events had requirements. I can't find any mention of it except for my own, and even then I didn't remember where I had read it from.
Sunray's site lists lots of (all?) events, and requirements for some. Examples:
A plague has struck the land. Empty cabins and rotting corpses litter the landscape. Half the population of the province has died. (Rare if Death 1 and common if Death 3).
Hordes of peasants have left their homes in search of a better place to live. (If unrest is 20+ it's a common event unless you have order 3).
This is from http://www.freewebs.com/dominions2/events.html , and hasn't been updated for Dom3 as far as I know.
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October 22nd, 2006, 03:25 PM
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Sergeant
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Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
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Re: Conditions for events
Quote:
A plague has struck the land. Empty cabins and rotting corpses litter the landscape. Half the population of the province has died. (Rare if Death 1 and common if Death 3).
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Got it at first turn of my first mp game with order 1 - growth 1 - misf 1. 
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October 22nd, 2006, 05:47 PM
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Sergeant
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Join Date: Oct 2006
Posts: 238
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Thanked 11 Times in 3 Posts
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Re: Conditions for events
I'm almost certain that the event that gives you 3000G, 40 Fire gems, and a magic item is dependant on Luck 3. I've seen it several times using Luck 3 and never when I haven't.
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October 22nd, 2006, 07:06 PM
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Corporal
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Join Date: Jun 2006
Posts: 199
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Re: Conditions for events
Quote:
dirtywick said:
I'm almost certain that the event that gives you 3000G, 40 Fire gems, and a magic item is dependant on Luck 3. I've seen it several times using Luck 3 and never when I haven't.
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O.o
Never seen that..
But then again i never take any luck.
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October 22nd, 2006, 07:23 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: Conditions for events
If your playing a race that dosnt need much income (such as MA ulm who dosnt need it for much other than buildings) you should try turmoil 3, luck 3 and a few other decent scales. with +30% chance of events combined with +39% chance of being good AND access to the best evens you get alot of nice things when you have a large empire (as ashen empire im always turmoil, sloth, death, cold, luck and magic maxed)
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October 22nd, 2006, 09:30 PM
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Sergeant
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Join Date: Oct 2006
Posts: 238
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Re: Conditions for events
Quote:
Shovah32 said:
If your playing a race that dosnt need much income (such as MA ulm who dosnt need it for much other than buildings) you should try turmoil 3, luck 3 and a few other decent scales. with +30% chance of events combined with +39% chance of being good AND access to the best evens you get alot of nice things when you have a large empire (as ashen empire im always turmoil, sloth, death, cold, luck and magic maxed)
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Or a nation that depends on a lot of gems, you get multiple "handful of X gems" events nearly every turn when your dominion gets bigger.
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October 23rd, 2006, 07:10 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Conditions for events
One of the very nice events that afaik requires luck 3 and possibly growth 3 and perhaps even some turmoil goes something like "Suddenly thousands of people moved into the province". It's from Dom2 and doesn't appear in Sunray's list, but I got it once as Mictlan with luck and growth 3 and turmoil 1. A province with ~15,000 population jumped to ~20,000 or something like that, a massive increase.
Edi
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October 25th, 2006, 06:02 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
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Re: Conditions for events
Yes, it's good that Luck is actually a viable strategy rather that the overused O3/M3 Dom2 combo.
But catastrophic events should still not fire after at least 6 turns, whatever the luck/turmpil setting.
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