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Old October 21st, 2006, 09:58 AM

Yimboli Yimboli is offline
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Default Re: 4x Economics

Labor was a valued asset in moo3. So was the efficiency of productivity, expressed in a percentage, and it was possible and obviously desirable to get that efficiency above 100%.

Things take on a whole new light when you have to worry about actually having enough people for your facilities.

moo3 also included unemployment, which would be a negative unrest factor - easy to counter, but it puts a nice check/balance on my SE mentality of "pile as many people on the planet as possible to get that space yard % bonus at its max". Basically people supply becomes a second order function with an optimal point vice a first order "more is better" system.
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