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October 22nd, 2006, 06:54 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: 1.08 bugs.
You can also fix the alphasorting malfeature in Settings.txt (lines 450-451), eliminating the need to do it for every game you start.
Default Empire Option Sort Components By Name := TRUE
Default Empire Option Sort Vehicle Sizes By Name := TRUE
Best to get both, so ships are sorted by size too (that's how they are ordered in the vehiclesizes.txt file, more or less).
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October 22nd, 2006, 11:28 PM
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Lieutenant General
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Join Date: Nov 2002
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Re: 1.08 bugs.
Do you find that SEV runs slower and slower the longer you play it? I find that after an hour or two of playing, the ships move slowly in the system view, so I have to change the system icon movement speed from 'medium' to 'high' and then to 'very high' but eventually that becomes slow too. The different windows in the game open more slowly too. To fix it, I have to quit the game and restart.
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October 23rd, 2006, 01:45 AM
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Sergeant
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Join Date: Feb 2001
Location: Belmont, CA USA
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Re: 1.08 bugs.
Yeah, that's known as a memory leak.
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October 23rd, 2006, 01:52 AM
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Private
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Join Date: Oct 2006
Location: Vancouver, B.C.
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Re: 1.08 bugs.
And that's what usually happens before it crashes or locks into a forever loop after all the AI players have made their moves.
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October 23rd, 2006, 03:41 AM
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Private
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Join Date: Oct 2006
Location: Vancouver, B.C.
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Re: 1.08 bugs.
Also, the credits look a bit funky ingame--- I don't know if it's by design though. It just shows a bunch of photos, with no names. Does anyone else get that too?
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October 23rd, 2006, 08:02 AM
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First Lieutenant
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Join Date: Jan 2005
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Re: 1.08 bugs.
I think there's a memory leak with ship movement. The longer 'routes' you make, the slower they actually move through that route, graphically. If you set up a 20-turn route going through several systems it gets really bad indeed.
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October 23rd, 2006, 05:05 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re: 1.08 bugs.
Quote:
Raapys said:
The longer 'routes' you make, the slower they actually move through that route, graphically. If you set up a 20-turn route going through several systems it gets really bad indeed.
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This could also be caused by a path-finding algorithm that is being run each time the ship moves. If that is the case, then a workaround would be to break the trip into several shorter destinations. That way thinking about the best hex to move into only has to consider a smaller number of possible routes.
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October 23rd, 2006, 03:48 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: 1.08 bugs.
Might you have a problem with your fonts, causing all this text to not show up?
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