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  #1  
Old October 22nd, 2006, 06:54 PM
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Fyron Fyron is offline
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Default Re: 1.08 bugs.

You can also fix the alphasorting malfeature in Settings.txt (lines 450-451), eliminating the need to do it for every game you start.

Default Empire Option Sort Components By Name := TRUE
Default Empire Option Sort Vehicle Sizes By Name := TRUE

Best to get both, so ships are sorted by size too (that's how they are ordered in the vehiclesizes.txt file, more or less).
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  #2  
Old October 22nd, 2006, 11:28 PM
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Default Re: 1.08 bugs.

Do you find that SEV runs slower and slower the longer you play it? I find that after an hour or two of playing, the ships move slowly in the system view, so I have to change the system icon movement speed from 'medium' to 'high' and then to 'very high' but eventually that becomes slow too. The different windows in the game open more slowly too. To fix it, I have to quit the game and restart.
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Old October 23rd, 2006, 01:45 AM

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Default Re: 1.08 bugs.

Yeah, that's known as a memory leak.
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Old October 23rd, 2006, 01:52 AM

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Default Re: 1.08 bugs.

And that's what usually happens before it crashes or locks into a forever loop after all the AI players have made their moves.
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Old October 23rd, 2006, 03:41 AM

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Default Re: 1.08 bugs.

Also, the credits look a bit funky ingame--- I don't know if it's by design though. It just shows a bunch of photos, with no names. Does anyone else get that too?
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Old October 23rd, 2006, 08:02 AM

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Default Re: 1.08 bugs.

I think there's a memory leak with ship movement. The longer 'routes' you make, the slower they actually move through that route, graphically. If you set up a 20-turn route going through several systems it gets really bad indeed.
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Old October 23rd, 2006, 05:05 PM
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Default Re: 1.08 bugs.

Quote:
Raapys said:
The longer 'routes' you make, the slower they actually move through that route, graphically. If you set up a 20-turn route going through several systems it gets really bad indeed.
This could also be caused by a path-finding algorithm that is being run each time the ship moves. If that is the case, then a workaround would be to break the trip into several shorter destinations. That way thinking about the best hex to move into only has to consider a smaller number of possible routes.
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Old October 23rd, 2006, 03:48 PM
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Default Re: 1.08 bugs.

Might you have a problem with your fonts, causing all this text to not show up?
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