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  #1  
Old October 23rd, 2006, 12:05 PM
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Default Re: 10 questions from the devs.

Quote:
Ripcord O'Reilly said:
Got time to answer a few quick questions? Cool if you do and ty from the Digital Eel gang!

1) What are your favorite features/items/etc. in the game?

2) What are your least favorite features/items/etc. in the game?

3) Which map size do you prefer?

4) Which player ship do you prefer?

5) Do you think the bosses (Kawangi, Primordius, Vent Mother, Deep Hunter, Garthan carrier) are too easy, too hard or just right?

6) When you play Weird Worlds do you "play it safe" or do you play risky?

7) When you play Weird Worlds, do you "roleplay" it?

8) Do you keep a Weird Worlds shortcut on your desktop?

9) Who is your favorite Weird Worlds character?

10) Do you own/play Strange Adventures in Infinite Space?

- Rippy
Here's my 2 cents:

1)I like the obscure creatures, such as the Crystal Fish. I wish the other creatures did more weird "stuff", even if it wasn't always something VERY useful, perhaps something event-oriented.

2)I feel ambivalent towards the invasion of the nova-creature as well as the hyperdrive, the latter makes the game too easy for me. Also, the Gong seems way too overpowered, I think using it should give a %-chance that it gets destroyed.

3) I prefer medium map sizes, since the large one seems, again, "too easy" (almost guaranteed to find a hyperdrive, it seems).

4)I like all 3! But the military one seems most attractive simply because of more slots. Would be different if you didnt get more cargo room when you hired other mercs -- then the science or pirate ships would be more attractive.

5)Some bosses' toughness are negated by the hyperdrive or the "folding" merc Zorg: if you have the Gong, you can just keep going back and nailing them one by one.

6) I usually play it risky, since I can always just start again....!

7) I dont roleplay it, although it would be fun -- the games are just too short for RP!

8) No shortcut

9)I don't see too many "characters", but I havent played that long.... Would like to see more!

10) I do not have SAIIS.

thanks for making a fun game...!
  #2  
Old November 29th, 2006, 07:11 PM
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Potatoman Potatoman is offline
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Default Re: 10 questions from the devs.

1) The variety of content and the constant variation between games. The fact that the game mechanics (combat, UI, navigation, etc) are slick and well designed is also integral to why the game is so good. The interaction between items and events (like mirroring the Kawangi into the Vacuum bomb or a black hole) is also a blast.
2) The imbalanced items. Once you pick up the cloak, the gong or the mantle, you're pretty much invincible and a lot of the tension drains away. The neutronium railgun is also too strong against missile weapons- it's usually best to keep the two you start with over most 3 or 4 star weapons.
3) The large map. It's got the most space to explore gives you the best chance to enjoy conquering the galaxy (that's how I usually play it )
4) The military frigate.
5) I think the bosses mostly too easy, but in most cases it's due to the fact that they're vulnerable to a particular very common weapon type. Neutronium railguns make fighting tchorak, garthans, and primordius a breeze, for instance. I'd enjoy the solitary bosses more if they were on a level with the Kawangi.
6) I play it risky. It's more enjoyable to do the risky combats than ones that are shoe-ins.
7) Not really.
8) Yes.
9) Babulon.
10) No. I bought the game after enjoying the demo.
  #3  
Old November 30th, 2006, 12:11 PM
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Default Re: 10 questions from the devs.

1) What are your favorite features/items/etc. in the game?
I particularly love the random encounters that make you feel like you've discovered something new on an alien world. I still love the combination of graphics and sound for the quicksilver sea. I'd love it if there were more of these, and if the graphics were just a little larger.

2) What are your least favorite features/items/etc. in the game?
Although I love the particle vortex cannon and hyperdrive, they do seem to make the game almost too easy once acquired.

3) Which map size do you prefer?
Medium. Small is too short, and large gives you too many good items, thus making the game get easier as time goes on.

4) Which player ship do you prefer?
Science vessel. I'm just a nerd at heart. Also, it gives the feeling of "boldy going where . . ."

5) Do you think the bosses (Kawangi, Primordius, Vent Mother, Deep Hunter, Garthan carrier) are too easy, too hard or just right?
I love the Primordius mission. Got to admit that I've not yet managed to stop the Kawangi. The others are damned tough, but definitely beatable. (especially with the gong!)

6) When you play Weird Worlds do you "play it safe" or do you play risky?
Safe, most of the time, but I occasionally just 'go for it'. Usually regret it too.

7) When you play Weird Worlds, do you "roleplay" it?
A little - in my head only though.

8) Do you keep a Weird Worlds shortcut on your desktop?
Hell yes! It takes pride of place in the centre Mac OS X dock.

9) Who is your favorite Weird Worlds character?
Hmm . . . Not Esmerelda, that's for sure. Maybe the Zorg guys.

10) Do you own/play Strange Adventures in Infinite Space?
Had a demo of it that I played a little, but this came out shortly after I discovered it.

Thanks for a wonderful game. Who needs Solitaire/Minesweeper anymore.
 

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