|
|
|
|
|
October 22nd, 2006, 04:20 AM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: About the apparent lack of stock empires...
Quote:
Imperator Fyron said:
Ragnarok-X said:
Yep, weird. Sounds like a bug to me. Either a bug, or someone was rushing.
Definitely not a bug; there just aren't any default .emp files included with the game. Any .emp file you make can be selected normally.
|
Bug as in uh-i-need-this-game-to-be-released-now-and-cant-add-premade-empires-which-are-standart-these-days.
|
October 22nd, 2006, 01:55 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: About the apparent lack of stock empires...
Even that is not a bug. A lacking feature, yes. But how is it an error in the game code?
|
October 22nd, 2006, 03:24 PM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: About the apparent lack of stock empires...
Oh come Fyron. You know what im talking about. Call it bug, or a lacking feature. Its missing, and its an integral part of a game.
|
October 22nd, 2006, 05:13 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: About the apparent lack of stock empires...
A bug is an existing feature that doesn't work or dosen't work right.
Besides, EMP files require stable racial setup options to make any sense at all to the game.
__________________
Things you want:
|
October 22nd, 2006, 06:11 PM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: About the apparent lack of stock empires...
Doh. Okay i promise to differ between bug and lacking-feature from now on. Of course, there is a quite thin line between the two of them, regarding SEv.
However I didnt really know you guys are fans of nitpicking words when its obvious what im talking about. Cant you just admit it would just be normal to have premade empires, if only for flavour-reasons ?
Sometimes i think the higher your post count, the more fanboy you are.
|
October 22nd, 2006, 06:52 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: About the apparent lack of stock empires...
Ragnarok-X said:
Cant you just admit it would just be normal to have premade empires, if only for flavour-reasons ?
Didn't I just say it is a lacking (missing) feature in my last post?
Sometimes i think the higher your post count, the more fanboy you are.
:rollseyes:
|
October 22nd, 2006, 07:49 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: About the apparent lack of stock empires...
As beta testers, there is a very large distinction in our minds between bugs and missing features.
One is very much easier to get Aaron to work on than the other.
__________________
Things you want:
|
October 22nd, 2006, 08:32 PM
|
|
Lieutenant Colonel
|
|
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: About the apparent lack of stock empires...
Quote:
StarJack said:
And it's going to confuse and frustrate anyone who is playing SE or 4x for the first time. Did someone actually make a conscious decision to not include any default human player empires? And not provide a walkthru creating your first empire in the manual, or a tutorial? Or was it just over looked?
|
There ARE default human empires (at least from the demo, I've been too busy lately to install the full version ). Use the quickstart, and you can select one of the races to play.
I would say that it would be more confusing for new players to have multiple copies of the 'same' empire that correspond to different starting options. Or more confusing to have one empire file, and have error messages pop up saying the empire is, for example, using too many racial points. Or having pre-made empire files that use the minimum racial points, and new players complain about the AI or multiplayer humans "cheating" by having bonuses that they don't have.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
|
October 23rd, 2006, 09:46 PM
|
|
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: About the apparent lack of stock empires...
Quote:
Will said: Or having pre-made empire files that use the minimum racial points, and new players complain about the AI or multiplayer humans "cheating" by having bonuses that they don't have.
|
I cannot recall anyone making this complaint about the 2000 point empires included in SE IV. Has anybody else heard this?
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|