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				October 24th, 2006, 08:54 AM
			
			
			
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				 Re: ME Celestial Masters 
 Crystal Shield casts Power of the Spheres to the wearer in the start of the battle. Praised be the manual! |  
	
		
	
	
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				October 24th, 2006, 08:58 AM
			
			
			
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				 Re: ME Celestial Masters 
 Yes communion slaves can still cast spells.
 I have sacrificed ordinary Theurgs with Pythium recently when my MP opponent managed to kill most of my Communicants with flyers in an earlier battle. Script cast communion slave, cast spells worked.
 
 Since it was stated that TC doesnt have much astral mages (my memory is good but short) the risk for mind duel should not really be huge for them. Simply dont bring an astral mage into battle. Communion master/slave matrixes takes care of your battlefield boost, if you want to go down that path.
 
 Could anyone confirm if Light of the northern star gives +1S to enemy mages to? If so, it's news to me.
 
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				October 24th, 2006, 09:42 AM
			
			
			
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				 Re: ME Celestial Masters 
 All this CM gadgets are nice, bit who can spare 5 or 10 gems on every mage to make them worthwhile ?All the way since early Dom2 I've not understood why CM where not S2...
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				October 24th, 2006, 09:47 AM
			
			
			
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				 Re: ME Celestial Masters 
 The problem is TC's good, expensive Celestial Masters have 1 Astral. They don't have strong astral. They don't have cheap communion slaves. They have powerful mages who can be dropped easily by Mind Duel.
 In Dom2, communion slaves would only act (cast spells, attack, whatever) when no masters cast spells that turn. Has that changed?
 
 Again in Dom2, Light of the Northern Star (and the Banner) gave +1S to all astral mages on the field. I don't know if that's been confirmed in Dom3.
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				October 24th, 2006, 09:49 AM
			
			
			
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				 Re: ME Celestial Masters 
 Um, so maybe Celestial Masters are NOT battle mages! They are superb site searchers and that ability combined with their massive age enables them to be empowered later on. Just because a unit does not do what you want it to do, does not mean it is bad. |  
	
		
	
	
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				October 24th, 2006, 10:25 AM
			
			
			
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				 Re: ME Celestial Masters 
 
	Quote: 
	
		| upstreamedge said: Um, so maybe Celestial Masters are NOT battle mages! They are superb site searchers and that ability combined with their massive age enables them to be empowered later on. Just because a unit does not do what you want it to do, does not mean it is bad.
 
 |  Celestial masters had better be useful as battle mages, because that's all that they are good at.  They can perform searches, true, but having a lot of gems does you no good if all you can do is make the easiest of trinkets and cast inner fire.
 
They really should probably have the same cost and start with S3 to balance them with the mages of other nations. |  
	
		
	
	
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				October 24th, 2006, 10:26 AM
			
			
			
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				 Re: ME Celestial Masters 
 Yeah, but that means that MA Tien has no battlemages. =| 
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				October 24th, 2006, 10:44 AM
			
			
			
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				 Re: ME Celestial Masters 
 
	Quote: 
	
		| upstreamedge said: Um, so maybe Celestial Masters are NOT battle mages! They are superb site searchers and that ability combined with their massive age enables them to be empowered later on. Just because a unit does not do what you want it to do, does not mean it is bad.
 
 |  Other than the Celestial Master, Tien Chi has Masters of the Way, W1H1 100% random. W2, WS, WN, AW... Tien Chi doesn't have that many options, you know. |  
	
		
	
	
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				October 24th, 2006, 10:52 AM
			
			
			
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				 Re: ME Celestial Masters 
 
	Quote: 
	
		| Graeme Dice said:Celestial masters had better be useful as battle mages, because that's all that they are good at.  They can perform searches, true, but having a lot of gems does you no good if all you can do is make the easiest of trinkets and cast inner fire. 
 They really should probably have the same cost and start with S3 to balance them with the mages of other nations.
 
 |  Wouldn't S3 be a bit extreme?
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				October 24th, 2006, 11:13 AM
			
			
			
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				 Re: ME Celestial Masters 
 S3 would give celestial masters about the same magical potency for the same cost as Starspawn, which aren't capital only and have a usable communion slave in the starchild.
 As it currently stands, CM's can't even cast all of their national spells.
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