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November 13th, 2001, 08:05 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: Ability Types on constructed worlds?
quote: Slight weaknessess:
The world is a GG/tiny/none. I hijacked this type because it is never used.
I believe the reason this combo is never used is that it's "illegal". Gas giants are hardcoded to be at least medium sized, and cannot have an atmosphere of None.
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Cap'n Q
My first SE IV mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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November 13th, 2001, 08:11 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: Ability Types on constructed worlds?
I do not think this will work, the hardcode for GG will prevent the game from adding these if I remember correctly.
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November 13th, 2001, 08:17 PM
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Corporal
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Join Date: Apr 2001
Location: UK
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Re: Ability Types on constructed worlds?
http://www.irregulars.org/Tiny_gg.jpg
Seems to work OK...
I'll probably still get arrested and beat up by the mod police for something though
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November 13th, 2001, 09:08 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Ability Types on constructed worlds?
i dont think that you can do it with a construction, but i do think that you can put ruins on asteroids so that the first person to turn them into a planet and then colonizes them will get the bonus. this way it does not unballance GG people.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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November 13th, 2001, 09:15 PM
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Corporal
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Join Date: Apr 2001
Location: UK
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Re: Ability Types on constructed worlds?
that's a good idea!
it doesn't do exactly what I want though, but I'll bear that in mind as I continue to play.
[This message has been edited by Mark Walton (edited 13 November 2001).]
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November 13th, 2001, 10:40 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Ability Types on constructed worlds?
i think you can change the planet type you already designed into a asteroid instead of a gg. that way it keeps the same concept, but adds an extra step for transforming the planet.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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November 13th, 2001, 11:27 PM
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Corporal
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Join Date: Apr 2001
Location: UK
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Re: Ability Types on constructed worlds?
Actually, yes...
somehow though it seems less complicated and there's less to go wrong, which doesn't suit my modding style
EXCEPT of course, aha, that the world would be a real world afterwards, and actually useful for something. Bur I suppose that's not the end of the... well you get the idea
Anyway, got to get back to my pseudo-colonizable asteroids.
[This message has been edited by Mark Walton (edited 13 November 2001).]
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