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  #1  
Old November 14th, 2001, 04:07 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Sound/Speech

The new weapon sounds are made by recording .WAV files. Each weapon has a "Weapon Sound := incnbeam.wav" line.

The speech sounds thing was, IIRC, a suggestion to add voice clips to your political Messages.
That is a hardcode change, and would involve very large turn downloads.
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  #2  
Old November 14th, 2001, 04:11 PM
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Default Re: Sound/Speech

quote:
Originally posted by khanuk:
OK, I have now spent my first week as an owner of SEIV downloading patch 1.49 and checking out the various threads on the forum - can't wait to try out some of the technology you guys are talking about

One question, various threads make reference to new sounds built into the mods for weapon fire, explosions etc.

Other threads refer to speech, is this game meant to have speech? I havn't come across this yet so can someone confirm whether or nor I have the 'dumb' Version.

Cheers




Yes, the game have speech... but it's only only a TXT file.
As you said, the sounds are only for weapons, explosions, etc.

BTW: although I'm not one of them, I think that your signature is a bit offensive!
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  #3  
Old November 19th, 2001, 01:29 PM

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Default Re: Sound/Speech

Not sure why you find my signature offensive - it translates colloquially from the Latin as 'buggered if I know'. It comes from one of the discworld books written by Terry Pratchet and has been adopted by certain parts of the UK legal profession as the thing to say when an attorney asks you a question in a meeting to which you dont know the answer, and to which you want to respond without alerting your clients that you dont have a clue!

Given my inexperience with SEIV, it is probably a fair remark on my general knowledge of this game.

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  #4  
Old November 19th, 2001, 04:27 PM
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Default Re: Sound/Speech


First all, must say that my comment was a joke, right?

Now I can see what mean to you!
Honestly, 'buggered if I know', looks like a very colloquially translation to me!
In the other hand, I'm not an expert in Latin, but anyway... here is my translation for “Sodomis non sapiens”:

“Sodomis: “ Sodom, one of the cities that was burned by God, because their inhabitants (the Sodomites) liked to have sex in the way that God disliked! ! And you know… for extension, a Sodomite is a male person that like to have sex with people of their own sex…

“Non”. Very easy to translate: not.

“Sapiens: “ Have several translations to english, if I’m not wrong. Some are: wise, sage, discreet, judicious.

Considering that the people of Sodom, caused the Wrath of God… obviously that these guys were not very wise people! And then I believe that a decent translation could be: “Sodom is not wise” or maybe “The people of Sodom is not wise”.

Then, an alternate transaltion, could be: The Sodomites are not judicious!

This was the reason of my joke.
Finally, want to apologize if I have bothered someone! Really I’m far to feel prejudices against people with different sexual options than me.
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  #5  
Old November 19th, 2001, 05:09 PM
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Default Re: Sound/Speech

quote:
the thing to say when an attorney asks you a question in a meeting to which you dont know the answer, and to which you want to respond without alerting your clients that you dont have a clue!


Ahhh... but now we know. That little trick won't work on us now=-)

Back on topic: Has your initial query (sounds/ speech) been answered to your satisfaction?

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L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
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[This message has been edited by dogscoff (edited 19 November 2001).]
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  #6  
Old November 19th, 2001, 06:00 PM
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Default Re: Sound/Speech

quote:
And you know… for extension, a Sodomite is a male person that like to have sex with people of their own sex…



Not quite. Just ask the poor animals...

And I think the correct translation would be "damned" or something like this...
So the correct translation would be: "i'm damned not to know (this)." Or something along this line.
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Old November 22nd, 2001, 12:09 PM

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Default Re: Sound/Speech

Blimey - this just goes to show that the SEIV community can hold intelligent discourse on pretty much any subject we care to think off - how are you lot on early imperial themes in Byzantine choral music?

Many thanks to you all for responding:

Dogscoff - you should always trust your lawyer save in two circumstances - (i) he quotes Latin at you and (ii) he is trying to justify his bill!

I am pleased to confirm that my sound query has most definately been answered to my satisfaction - as an SEIV newby, some threads seem to suggest that 'talking' was part of the basic game and I just didn't want to make sure that I was missing out on the nuances of Sergetti speech.

Mephisto and Master Belisarius - I will personally blame Mr Pratchett for how colloquially his translation is!!

The only thing I will say (to quote Blackadder (if you have that show wherever you are)) is that we should not get to hung up on the exact meaning of the phrase as whatever God did unto the Sodomites, it was not half as bad as what they did to each other!

Have just finished my very first game of SEIV - the depth of this game is awesome, the ability to name and design ships, fleets etc is awesome - I had 148 vessels (up to dreadnought size) in play at the end game (with another 60 mothballed), each lovingly named assigned to squadrons/fleets etc - spend most of the end game setting up mining colonies all over the shop to keep up my mineral stockpile and pay for the fleet and guess what - the Amon'krie and the Xi'Chung take me out in three massive battles - cripes! - this is good


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