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October 25th, 2006, 04:21 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Broken Nations
I wonder if part of the problem is that there's still a bug with the fire bless? With Dom2 it seemed that a F9 bless _always_ went through defense and also mirror images, as things like F9 blessed centaurs tore through W9 blessed Vans. IIRC, theory was that it was like lifedrain, where side effects took effect even if the attack didn't hit.
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Wormwood and wine, and the bitter taste of ashes.
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October 25th, 2006, 02:47 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
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Re: Broken Nations
Quote:
Cainehill said:
I wonder if part of the problem is that there's still a bug with the fire bless? With Dom2 it seemed that a F9 bless _always_ went through defense and also mirror images, as things like F9 blessed centaurs tore through W9 blessed Vans. IIRC, theory was that it was like lifedrain, where side effects took effect even if the attack didn't hit.
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Flaming arrows doesn't do much against vans in dom3. Which may or may not be relevant.
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October 25th, 2006, 02:52 PM
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Second Lieutenant
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Join Date: Aug 2004
Location: Argentina
Posts: 478
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Re: Broken Nations
I have a partial solution for early blessed troop's rush.
The actual limit to the number of sacred troops to recruit is equal to the max dominion level.
If instead you could recruit equal to the actual dominion strenght in that province you can recruit only 1 sacred unit the first turn, and dependant of the dominion growth you can increase the speed of recruit.
That way bless will be equal in power but not so blitzy.
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" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
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October 25th, 2006, 04:09 PM
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Second Lieutenant
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Join Date: Apr 2004
Location: Ohio
Posts: 402
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Re: Broken Nations
Nice idea Manuk.
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October 25th, 2006, 04:44 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
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Re: Broken Nations
Quote:
Manuk said:
I have a partial solution for early blessed troop's rush.
The actual limit to the number of sacred troops to recruit is equal to the max dominion level.
If instead you could recruit equal to the actual dominion strenght in that province you can recruit only 1 sacred unit the first turn, and dependant of the dominion growth you can increase the speed of recruit.
That way bless will be equal in power but not so blitzy.
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Another idea is organizing a game where no pretenders can have any magic path above 6... this way the blessing bonus is not so extreme.
OR
Another idea is where each player will be creating a pretender for one of their random opponents. All pretenders being created must not have more than 9pts left over. The host then randomly assigns each player a pretender, but no player can have the pretender they created. Any negative scale must have an equal positive scale and any magic path given to the pretender must be at least 4.
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There can be only one.
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October 26th, 2006, 04:33 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Broken Nations
Quote:
mivayan said:
Quote:
Cainehill said:
I wonder if part of the problem is that there's still a bug with the fire bless? With Dom2 it seemed that a F9 bless _always_ went through defense and also mirror images, as things like F9 blessed centaurs tore through W9 blessed Vans. IIRC, theory was that it was like lifedrain, where side effects took effect even if the attack didn't hit.
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Flaming arrows doesn't do much against vans in dom3. Which may or may not be relevant.
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Flaming arrows isn't at all the same thing as the F9 bless.
__________________
Wormwood and wine, and the bitter taste of ashes.
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