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  #1  
Old November 22nd, 2001, 12:09 PM

khanuk khanuk is offline
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Default Re: Sound/Speech

Blimey - this just goes to show that the SEIV community can hold intelligent discourse on pretty much any subject we care to think off - how are you lot on early imperial themes in Byzantine choral music?

Many thanks to you all for responding:

Dogscoff - you should always trust your lawyer save in two circumstances - (i) he quotes Latin at you and (ii) he is trying to justify his bill!

I am pleased to confirm that my sound query has most definately been answered to my satisfaction - as an SEIV newby, some threads seem to suggest that 'talking' was part of the basic game and I just didn't want to make sure that I was missing out on the nuances of Sergetti speech.

Mephisto and Master Belisarius - I will personally blame Mr Pratchett for how colloquially his translation is!!

The only thing I will say (to quote Blackadder (if you have that show wherever you are)) is that we should not get to hung up on the exact meaning of the phrase as whatever God did unto the Sodomites, it was not half as bad as what they did to each other!

Have just finished my very first game of SEIV - the depth of this game is awesome, the ability to name and design ships, fleets etc is awesome - I had 148 vessels (up to dreadnought size) in play at the end game (with another 60 mothballed), each lovingly named assigned to squadrons/fleets etc - spend most of the end game setting up mining colonies all over the shop to keep up my mineral stockpile and pay for the fleet and guess what - the Amon'krie and the Xi'Chung take me out in three massive battles - cripes! - this is good


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  #2  
Old November 22nd, 2001, 01:22 PM

khanuk khanuk is offline
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Default Re: Sound/Speech

another thought for the newby whilst I have you guys' attention:

I now have SEIV and have downloaded the 1.49 patch.

I do like the look of all these other empires and races you whizzos have crafted, especially the Babylon V races, the Startrek races and the colonials from Battlestar Galactica (even my cat is called Starbuck)

Given that I am a computer virgin as well as an SEIV virgin, what are Mods and what is the best one to download and where do I find it to get all these wonderful things? is the artwork as good as for the pre-packaged races that come with the game?

Any answers/steers/sarcastic remarks would be greatly appreciated
Cheers

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  #3  
Old November 23rd, 2001, 02:30 AM
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Default Re: Sound/Speech

quote:
Originally posted by khanuk:
another thought for the newby whilst I have you guys' attention:

I now have SEIV and have downloaded the 1.49 patch.

I do like the look of all these other empires and races you whizzos have crafted, especially the Babylon V races, the Startrek races and the colonials from Battlestar Galactica (even my cat is called Starbuck)

Given that I am a computer virgin as well as an SEIV virgin, what are Mods and what is the best one to download and where do I find it to get all these wonderful things? is the artwork as good as for the pre-packaged races that come with the game?

Any answers/steers/sarcastic remarks would be greatly appreciated
Cheers



Be aware that there is a difference between a mod and a shipset / race. A shipset is a bunch of graphics and AI beahaviour files that give you another alien race to play against. And yes, the graphics are often as good as the default races. Sometimes better=-)

What is a mod? A mod is something that alters the way the game works. When Malfador made SE4, they were kind enough to leave some of the files which control the game's behaviour out for us to play with. They are in a simple, readable text format in the "data" directory. Take a look.

Mods tend to focus on the tech trees: Adding new components, ships and facilities to research and changing the orders in which you can research them. There are other things which can be altered, inluding the way AIs behave, the way the game generates its maps and more.

Different mods can give the game a whole new flavour. There are mods to allow space borne races, mods to simulate popular sci-fi visions of the future, mods to add newe racial technologies... loads.

If you are looking to download something...
This is the place. Look or threads about mods or races, or just go up to the main forum page and go to the mod archive.

I would recommend you start with Matryx's mod launcher (I think you'll find it in the DEFINITIVE MODS thread). It's a program rather than a mod, and it will allow you to switch between lots of different mods, so you can try them all. Swtching between mods without it is a pain in the arse.

Then I'd recommend the Pirates and Nomads Mod(Huge mod, lots of fun new things to research.), Devnullmod (Well balanced and well conceived tech tree) and TDM Modpack (Comes packaged with a range of killer new races and improvemnts to the existing ones, providing the ultmate vsAI challenge).
All these mods have their own threads here on the forum and I think they are all near the top of the thread list at the moment.

Of course there are plenty of other excellent mods but I either haven't played them or haven't played them enough to comment.

While I'm here, let me just quickly plug my own shipset: The Space Vikings. The graphics aren't quite aas good as the default races=-) but they are good fun and have a really mean AI for unmodded or TDM modded games.

Have fun...


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SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.

[This message has been edited by dogscoff (edited 22 November 2001).]
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  #4  
Old November 23rd, 2001, 02:33 AM
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Master Belisarius Master Belisarius is offline
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Default Re: Sound/Speech

About the B5 races, I think that currently doesn't exist a compiled group of all the races... but you can find the Earth Alliance, Narn and Shadows, into the TDM-Modpack. Also the Colonials are into the TDM.
http://forum.shrapnelgames.com/ubbuploads/[K126]Mephisto/TDM-ModPack_200.zip
And the Last patch: http://forum.shrapnelgames.com/ubbuploads/[K126]Mephisto/BetaUpdate5.zip

The Minbari at: http://forum.shrapnelgames.com/ubbup...s/Minbari2.zip

The best available Trek races at: http://www.angelfire.com/tv2/NewAgeShipyards/index.html
But you can find a compiled Version into the library of the Play By Web Server (look for the user Atrocities into the library). The PBW link is http://seiv.pbw.cc/
Also, the Romulan and Klingon are included into the TDM.

Finally, I suggest that you install ALL of them under the SEIV folder, but in separate folders (one folder for TDM and maybe the Minbari, and other folder for the Trek Races).
To pick the Mod that you want to play, I think that you should install the great program that Matryx did: http://forum.shrapnelgames.com/ubbup...E4Launcher.zip

After you became to play with the modded races, you never will come back to the standard races!
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  #5  
Old November 27th, 2001, 07:37 PM

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Default Re: Sound/Speech

Dogscoff and Master Belisarius

Many thanks indeed to the pair of you for setting me straight on Mods etc - I can see that one of the attractions of SEIV is obviously the fact that it can be (almost) exactly what you want it to be!

I am going to have to sit down and take the time to play around with ship sets/mods etc - I think my first priority however, is to get the hang of the game and give the Sergetti the damn good kicking they so rightly deserve!

All the best
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  #6  
Old November 27th, 2001, 11:29 PM
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Default Re: Sound/Speech

Thank you for promoting my ship sets Master Belisarius
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  #7  
Old November 27th, 2001, 11:37 PM
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Default Re: Sound/Speech

on the speach thing.. I should probably just open the file and check for myself, but that would eliminate this great opportunity for me to be a wiseass (Again).

so, can explosion sounds be shipset-specific? can i create a custom sound and have it only played when ships from _my_ shipset explode? if so, I would like them to say "OW!" "owiee!" "ouch!" or somesuch. could they say "OW!" when they are hit, and then make a icky *squish* sound when they die? that would be great, heh. If i can do that, then I can probably also have shields that go "boing!" or "ha-ha!"
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