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October 25th, 2006, 05:08 AM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
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Re: Patch Improvements
Supporting list:
2, 6, 7 (much wanted, though unlikely to happen), 8, 9, 11, 14, 15, 16, 19, 29 (similar in my mind to 7: give more complete "army deployment" options, to make skirmishers possible), 37, 38, 45, 47, 51
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October 25th, 2006, 12:45 PM
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Corporal
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Join Date: Mar 2006
Posts: 93
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Re: Patch Improvements
I'd quite like to see it that casting a global enchantment dosn't dispell existing ones.
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October 25th, 2006, 02:49 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Patch Improvements
Quote:
Tortanick said:
I'd quite like to see it that casting a global enchantment dosn't dispell existing ones.
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This is most likely a positive design decision from Illwinter, as well as a possible way for non-Astral nations to remove a hurting enchantment (ie, fill enchantment slots and then try to overwhelm the annoying one with a new enchantment). So I don't think they will want to "improve" this part...
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October 25th, 2006, 06:43 PM
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Corporal
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Join Date: Mar 2006
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Re: Patch Improvements
IMO its better to make dispel easier than have enchantments overwrite each other.
For example they could create a whole range of dispells one for each gem type.
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October 26th, 2006, 04:14 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Patch Improvements
Agreed - the limitted number of global slots tends to ensure that 75% of the global spells _never_ get used, because you'd rather use one of the limitted slots for a more useful spell.
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 26th, 2006, 06:19 AM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
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Re: Patch Improvements
It might be interesting when there would not be global spell slots, but just the limitation that every spell can only be active once.
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October 26th, 2006, 06:50 AM
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Corporal
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Join Date: Mar 2006
Posts: 93
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Re: Patch Improvements
That dosn't make any sense though for most spells.
Dark Skies. Gift of health. Fata Morgana.
Give me one reason why those spells can't be cast in seperate empires.
Other spells like Utterdark & second sun could be limited with a message like "someone else has done the hard work for you"
And there are a few spells that couldn't really be cast more than once, Motheroak. Well of Missery. Arcane Nexus. For those spells I'd say you'd have to use more gems then the current one to redirect/relocate the spell. For balance reasons probably all the gem producing global enchantments should be in here.
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