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  #1  
Old October 25th, 2006, 11:21 AM
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Daynarr Daynarr is offline
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Default Re: Conditions for events

Twan is right. You can get bad events even with luck or neutral scales. Luck only increases chances of getting good events but you still can get bad ones and they are devastating so early in game (getting big unrest on turn 2 for example). Misfortune still has big effect later on, not only for frequency and type of events received but for severity of them as well. For example, barbarian hordes and knights that invade your provinces are significantly larger on higher misfortune scales. Master thief event is also dependant on misfortune scale, etc.
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Old October 25th, 2006, 12:18 PM
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Default Re: Conditions for events

Yeah - the _real_ ***** of it is having Luck 2 or 3, and _still_ getting a catastrophic event in the first few turns - knight attacks, plague, etc.
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Old October 25th, 2006, 04:47 PM
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Default Re: Conditions for events

Im finding luck to be a playable strategy. Im wondering how it would work in MP games.

Particularly, nations that have pretenders which boost the luck in their domain or their province.

Also good if the nation can get along with very low order which goes well with high luck.

The final result seems to have me sailing along as if I had used some cheat code like other games have. Im definetly keeping it in mind for nations where some other scale/pretender tactics dont seem a better choice.
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Old October 25th, 2006, 05:21 PM

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Default Re: Conditions for events

Quote:
Gandalf Parker said:
Im finding luck to be a playable strategy. Im wondering how it would work in MP games.

Particularly, nations that have pretenders which boost the luck in their domain or their province.

Also good if the nation can get along with very low order which goes well with high luck.

The final result seems to have me sailing along as if I had used some cheat code like other games have. Im definetly keeping it in mind for nations where some other scale/pretender tactics dont seem a better choice.
I agree. The random $$$ events are usually often enough to make up for the lost income, and your gem income goes through the roof. It's also a really good strategy for nations that have mages with a lot of different paths available or nations that can forge Fever Fetishes (fire gems are nice if you're broke )

My two cents on that.
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