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  #1  
Old November 14th, 2001, 09:55 PM
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mac5732 mac5732 is offline
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Default Re: Simultaneous Fire in Combat

in regards to different damage from different weapons, what if you set up a list where weapons fire according to type, example, all shield depleters fire first, follwed by seekers, followed by beam weapons, etc,

or in the order that you have them set up on your ship/wp/base, etc, example, depleters first position, followed by seeker, followed by hellbore, etc, they would fire in the sequence you set them up in
damage would be assessed just like it is now, the only difference would be that all ships fire at the same time, when you fire now damage is assessed when the weapons hit, I don't see why that would change, It would take a little more computation for the computer then it does now, but we already have simultaneous movement, why not simultaneous fire?

In tactical combat, you would still target each of your ships just like you do now before you end the turn, the AI could give msg, targets acquired and you wouldn't be able to hit the end turn button until both you/other human/Ai were completed.

I don't know, it just seems that it could be possible, but like I said, i'm not a modder or programer that's why I'm asking the veterans and experts. If its possible, you are the ones who will know..

just some ideas mac
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Old November 14th, 2001, 10:24 PM
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Default Re: Simultaneous Fire in Combat

What about Allegiance Subverters, Boarding Parties, Tractor/Repulser Beams ?
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Old November 15th, 2001, 04:23 PM
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Default Re: Simultaneous Fire in Combat

PTF, good pts, I'll have to give them some thought, Never thought of these, tks for feedback, that's why this forum is great, discussions make for a better game.

just some ideas mac
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