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  #1  
Old October 25th, 2006, 02:52 PM
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Manuk Manuk is offline
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Default Re: Broken Nations

I have a partial solution for early blessed troop's rush.

The actual limit to the number of sacred troops to recruit is equal to the max dominion level.
If instead you could recruit equal to the actual dominion strenght in that province you can recruit only 1 sacred unit the first turn, and dependant of the dominion growth you can increase the speed of recruit.

That way bless will be equal in power but not so blitzy.
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Old October 25th, 2006, 04:09 PM
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Default Re: Broken Nations

Nice idea Manuk.
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Old October 25th, 2006, 04:44 PM
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Default Re: Broken Nations

Quote:
Manuk said:
I have a partial solution for early blessed troop's rush.

The actual limit to the number of sacred troops to recruit is equal to the max dominion level.
If instead you could recruit equal to the actual dominion strenght in that province you can recruit only 1 sacred unit the first turn, and dependant of the dominion growth you can increase the speed of recruit.

That way bless will be equal in power but not so blitzy.
Another idea is organizing a game where no pretenders can have any magic path above 6... this way the blessing bonus is not so extreme.

OR

Another idea is where each player will be creating a pretender for one of their random opponents. All pretenders being created must not have more than 9pts left over. The host then randomly assigns each player a pretender, but no player can have the pretender they created. Any negative scale must have an equal positive scale and any magic path given to the pretender must be at least 4.
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