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October 25th, 2006, 04:47 PM
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Corporal
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Join Date: Mar 2006
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Re: 1.08 bugs.
How's this one:
After moving a task force on top of my planet that has a resupply base, a fighter group inside the task force was not resupplied with ordinance. I had to remove the ftr group from the task force, move it off and back unto the planet before it resupplied. I then added it back to the task force.
THEN, the next turn I send the task force off to kill an enemy ship group. I notice one of the two ftr groups in my task force flee from combat. I check them and they had zero ordinance...
I reload the saved game from before I ended the last turn and it appears that somehow the turn break steals their ordinance. In order to get it full, I have to detach them from the task force, move them off and on the planet.
fracking ridiculous.
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October 25th, 2006, 05:38 PM
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Corporal
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Re: 1.08 bugs.
More problems with ftrs. After gasing up as above, I send them out to kill 2 lowly enemy colony ships.
What do my ships do? Some flee the others sit there.
In this screenshot, it appears that the enemy colony ships are in the defenders slot with me, or I'm there with them. Isnt someone supposed to be in the other side?
Same thing happens when I attack planets. The planet and my ships are on the either the attacker or defender sides, not both. Is this a bug? Or are we supposed to be on the same side? Is this why i cant kill enemy ships and planets?
http://home.satx.rr.com/spiderwebs/SEV-1.jpg
Edit: And after fruitless attmpts at attack, I discover one of the ftr groups now has no ordinance. How is that possible? No one fired a shot.
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October 25th, 2006, 07:56 PM
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Private
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Re: 1.08 bugs.
Quote:
Dizzy said:
In this screenshot, it appears that the enemy colony ships are in the defenders slot with me, or I'm there with them. Isnt someone supposed to be in the other side?
Same thing happens when I attack planets. The planet and my ships are on the either the attacker or defender sides, not both. Is this a bug? Or are we supposed to be on the same side? Is this why i cant kill enemy ships and planets?
http://home.satx.rr.com/spiderwebs/SEV-1.jpg
Edit: And after fruitless attmpts at attack, I discover one of the ftr groups now has no ordinance. How is that possible? No one fired a shot.
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I've had attacking ships in the same column as a defending planet. They still attacked the planet and levelled it.
On the matter of no ordinance - I thought that was a commonly known bug. I've been attacked plenty of times by the AI only to have him instantly run away because of no ordanance.
Thinking about all these bugs I've come across, I realise that there are still sizable areas of the game I've not even bothered to touch: fighters, starbases, troops, etc (nothing except starships for me), intelligence, ministers, planetary combat. It really is a very complex (and good if you ignore the bugs) game. Just unfortunate it didn't get the testing it deserved.
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October 25th, 2006, 08:06 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: 1.08 bugs.
Granted it needs *alot* more patches, but with the history of SE IV I'm more than willing to give Malfador benefit of the doubt, especially with the great modders here working on the game too. And even with all these faults, I'm still having fun with SE V.
Raapys: you don't happen to have the +25% spaceyard racial trait, do you? Its being added twice at the moment.
I do have it. However, my best planet has 3100'ish construction rate, and a planetary construction facility has 2k original construction rate at level 1, while ship space yard only has 1k orginal. Yet both my construction ships have 4900 rate? O_O Something's very fishy there.
Also, isn't that trait only supposed to work for *planetary* construction yards? To my knowledge it actually says '25% Planetary construction bonus' or some such.
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October 25th, 2006, 09:08 PM
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Corporal
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Join Date: Jan 2005
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Re: 1.08 bugs.
Has anybody else, after trying to conquer a planet with a few troops and a bunch of fighters (because the troops can't navigate to save their lives and mostly spin around in circles) had more ground combat occuring at "Fighter Group <number>", consiting of an empty city surrounded by blackness? I'm tryign to figure out what's going on here. It wasn't a big deal before, since I was getting attacked by one milita fighter, which my fighters (which I _think_ were actually on the planet just conquered) killed it off easily, but the latest time I tried, it was on a planet without a resupply depot, so my drained fighters got slowly picked apart by this lone milita fighter over several turns.
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October 25th, 2006, 09:21 PM
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Corporal
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Join Date: Feb 2005
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Re: 1.08 bugs.
If you have a non-aggression treaty with an empire, and you enter a sector with both the allied empire and a third empire, your ships and the allied empires ships will still attack each other.
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October 26th, 2006, 12:27 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: 1.08 bugs.
Are you sure it wasn't one of the "we won't fight in neutral territory" ones?
The "peace, but we'll kick your *** if you invade our space" treaties are very nice.
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October 26th, 2006, 09:18 AM
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Corporal
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Re: 1.08 bugs.
Yes, quite sure. It was a Non-agression (Colonise each other systems). Also, it was neutral space.
They had a couple of lovely rock-oxygen planets in their space, and I had a big gas carbon dioxide gas giant I wasn't using. Yeah. \m/
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"Why the blazes didn't we utilise the abandoned Martian War Machines to retain Empire? I demand immediate resignations."
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