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October 25th, 2006, 06:32 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: Suggestions on RP-Heavy hosted game?
Most of the games I've joined, I joined because they have RP elements (I'm not a strong player).
In Council of Wyrms, I think things went mostly well, but we needed a "timer" to put pressure on the game. If we had D3's cumulative VPs, I think it would provided the final perfect element. If you look back at it, we did manage to generate a lot of diplomacy, and nearly one proposition per two or three turns. We stalled late due to a number of things (D3, fatigue, complicated alliances, fear of getting into a war). The theme aspect (all Wyrms) helped a lot, I think.
In the Yarnspinner games (I was in YS2), we were obviously mostly RP. It worked because enough (about 1/2) of the people were able to keep up with the writing. That formed a nice core where we had incentive to keep (a) writing and (b) interacting in character. In YS1, they got by with only 2 active writers. They developed their own theme toward the end (the coming final battle).
My thoughts on how to make it work:
(1) the people have to be into it; no insane max/min people--you've got to be able to do stupid things if it's in character or thematically appropriate (eg, Titan pretender is better for Arco than a Vampire Queen)
(2) theme helps a lot; I like your idea about mapping out who should be hostile or allied, at least initially (eg, Marignon should hate Ermor); good vs evil might work, hot vs cold; I'll try to think of some more unifying themes
(3) you can get by with the forums even though outside websites don't hurt
(4) did I mention the players have to be into it? you want people who are thinking to themselves right now, "wow, now I have an excuse to buy an army of (insert favorite inefficient unit here)"
(4a) and spells! who hasn't wanted to summon one of every (for example) death summons, whether you needed them or not? because it's fun! and possibly thematic for your nation!
(5) and don't forget the trash-talk! Pasha is our pioneer in this area; games with lots of in-character trash talk can be a lot of fun
There's a strong probability I'd join this game
[edit: added 4a]
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October 25th, 2006, 06:39 PM
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Sergeant
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Join Date: Aug 2006
Location: Helsinki, Finland
Posts: 272
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Suggestions on RP-Heavy hosted game?
I might be up for it. I'm in two games already and I don't want to get in over my head, but I'd love to take part in something like this. If the pace is lax enough I'll certainly join.
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We can't stop here. This is bog beast country!
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October 25th, 2006, 06:58 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Suggestions on RP-Heavy hosted game?
I consider CoW a bit of disaster, not just because it drug on forever but because of the emphasis on diplomacy rather than RPing. Diplomacy is already the driving force in most long term games, there is no need to focus on it. Besides, in my opinion it goes against the spirit of dominions- agreements with false gods should be a last resort and almost meaningless when their usefulness expires...
Also, I don't see any problems with players making good strategic choices... personally I like to role play smart characters. 
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October 25th, 2006, 07:17 PM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 566
Thanks: 0
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Re: Suggestions on RP-Heavy hosted game?
Sure, roleplaying a powergamer; that's the spirit!
[tease mode off]
All that may be needed is to encourage roleplaying and a bit of creative writing. Another idea might be to adopt a diplomatic idea that has come up in history on a number of occasions: "Open Covenants Openly Arrived At." That is, diplomacy is allowed, and encouraged, and encouraged to be in character, but can only be conducted through through the game's thread, not through in-game messages or email.
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October 25th, 2006, 08:34 PM
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Sergeant
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Join Date: Aug 2006
Posts: 277
Thanks: 0
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Re: Suggestions on RP-Heavy hosted game?
I got an idea. What if in the late age a guild of tradesmen would have formed that gained enough reputation and money to rule the world slowly. Then it was torn apart by the richest houses. Each house would be represented by a nation, and the patriarch/matriarch would be the pretender god and the first born the prophet.
But to gain wealth and reputation one needs to concentrate on this and thus negating the magical practices. This would be represented with the following logic:
Number of votes in the Guild = 10 - Number of Magic levels after the first, cumulative. With a minimum of 1.
I tell you an example:
A patriarch who has Fire 9 and Water 9 (very popular nowadays). Would get 10 - ((9-1) + (9-1)) = -6. Max(1,-6) = 1. So he would get 1 vote.
In the other hand if a patriarch would have Air 3 only, that would mean: 10 - (3-1) = 8 Max (1,8) = 8. So he would get 8 votes.
To get the maximum number of votes you should get only 1 in any magic path. Well, you could take 1 in every magic path, to a nice rainbow pretender, but for this (hopefully rare) case to compensate I suggest that if a patriarch will be adept in more then 3 paths, then he would get a cumulative -1 vote for every path after the 3rd.
So an example: If a patriarch would choose ASDEFNNW for some reason, then he would get 10-1=9 for having 2 levels in Nature, then -4 more for the paths above 3. This would lead to a total of 5 votes.
I'm waiting for suggestions an opinions.
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June 23rd, 2008, 10:09 PM
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Captain
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Join Date: May 2008
Posts: 855
Thanks: 107
Thanked 28 Times in 21 Posts
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Re: Suggestions on RP-Heavy hosted game?
when i get a few more games under my belt i would like to play this game. maybe a rip of the black company. oh that sounds so fun.  Bwaha
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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June 24th, 2008, 08:29 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: Suggestions on RP-Heavy hosted game?
I would also like to take part in something like that. BTW, Renjoustin tried to make something similar in late Ascendancy, though he didn't state this as requirement. Probably it would be better if he did. Also, it died with the late GandalfParker's server... 
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June 24th, 2008, 09:25 AM
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Sergeant
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Join Date: Aug 2007
Posts: 336
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Suggestions on RP-Heavy hosted game?
great idea, i'd be very interested in such a game.
Something with a world background story that defines some kind of rules like we hear about this council of wyrm game where the dragons had a council and only they could vote in it, sounds like alot of fun.
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June 24th, 2008, 10:57 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Suggestions on RP-Heavy hosted game?
Quote:
Wrana said:
I would also like to take part in something like that. BTW, Renjoustin tried to make something similar in late Ascendancy, though he didn't state this as requirement. Probably it would be better if he did. Also, it died with the late GandalfParker's server...
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Oh ouch. Please dont word it that way. How about Gandalf Parkers late server?
Good news update. The server should be going in for repair today and I fully expect none of the information on it to be lost.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 24th, 2008, 05:33 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: Suggestions on RP-Heavy hosted game?
These RP games are a lot of fun, but so far no one's managed to get one going in Dominions 3 (including the one in this rather aged thread). I think the closest is the "global war" game now going on. But I may have missed others.
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