.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 25th, 2006, 09:08 PM

Zereth Zereth is offline
Corporal
 
Join Date: Jan 2005
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
Zereth is on a distinguished road
Default Re: 1.08 bugs.

Has anybody else, after trying to conquer a planet with a few troops and a bunch of fighters (because the troops can't navigate to save their lives and mostly spin around in circles) had more ground combat occuring at "Fighter Group <number>", consiting of an empty city surrounded by blackness? I'm tryign to figure out what's going on here. It wasn't a big deal before, since I was getting attacked by one milita fighter, which my fighters (which I _think_ were actually on the planet just conquered) killed it off easily, but the latest time I tried, it was on a planet without a resupply depot, so my drained fighters got slowly picked apart by this lone milita fighter over several turns.
Reply With Quote
  #2  
Old October 25th, 2006, 09:21 PM
Tim_Ward's Avatar

Tim_Ward Tim_Ward is offline
Corporal
 
Join Date: Feb 2005
Posts: 152
Thanks: 0
Thanked 0 Times in 0 Posts
Tim_Ward is on a distinguished road
Default Re: 1.08 bugs.

If you have a non-aggression treaty with an empire, and you enter a sector with both the allied empire and a third empire, your ships and the allied empires ships will still attack each other.
__________________
"Why the blazes didn't we utilise the abandoned Martian War Machines to retain Empire? I demand immediate resignations."
Reply With Quote
  #3  
Old October 26th, 2006, 12:27 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: 1.08 bugs.

Are you sure it wasn't one of the "we won't fight in neutral territory" ones?

The "peace, but we'll kick your *** if you invade our space" treaties are very nice.
Reply With Quote
  #4  
Old October 26th, 2006, 09:18 AM
Tim_Ward's Avatar

Tim_Ward Tim_Ward is offline
Corporal
 
Join Date: Feb 2005
Posts: 152
Thanks: 0
Thanked 0 Times in 0 Posts
Tim_Ward is on a distinguished road
Default Re: 1.08 bugs.

Yes, quite sure. It was a Non-agression (Colonise each other systems). Also, it was neutral space.

They had a couple of lovely rock-oxygen planets in their space, and I had a big gas carbon dioxide gas giant I wasn't using. Yeah. \m/
__________________
"Why the blazes didn't we utilise the abandoned Martian War Machines to retain Empire? I demand immediate resignations."
Reply With Quote
  #5  
Old October 26th, 2006, 06:09 PM

Moriarty Moriarty is offline
Private
 
Join Date: Oct 2006
Posts: 31
Thanks: 0
Thanked 0 Times in 0 Posts
Moriarty is on a distinguished road
Default Re: 1.08 bugs.

Ok, so I said I wouldn't report any more bugs. I lied, I find too many of the damnable things. :-/


32) The shield regenertor says it'll regen 52 shields per second (or whatever it is depending on your tech level). But in combat its only doing about 2/s.

33) I added an afterburner to a fighter. Yet its speed kept being reported at 21, 21 (18 quantum engines + 3 bonus).

34) In combat the fighters actual speed is 44. This also happens to drones - they go much faster than they say. I'm guessing this is intended, but they still mis-report their speed.
- Also if the speed is double then that means the fighters speed as actually 22 and thus the afterburner was being taken into account. It just wasn't reported as such on the design screen.

35) I had fighters with lots of different types of weapons, many of which used ordanance. They went chasing after some drones to kill. Thing was that when they reached the drones they stayed back and used their longer-range weapons rather than got close. This was a problem because they eventually ran out of ordanace, yet remained too far away to use their non-ordanace weapons. They were set to "optimal fire range".

36) Why does a minefield that just been cleared get marked? SHouldn't it only mark minefields if there are still mines and remove the mark when they are cleared?

37) FATAL ERROR - Game died. - Strategic Combat. The enemy came through a warppoint that I had a dreadnaught on the other side of. Two ships that I could see. 8x speed. Game crashed.
I can't give a memory address for the error because SEV wasn't willing to show it (even though I know there was an error dialog behind the grey screen).

38) ANOTHER FATAL ERROR - I was trying to recover fighters (no idea how to, just learning), and clicked "recover unit" on launch-recover - the game died. Again no memory address.



That'll do. I know I won't report any more because I won't play SEV any more until its been heavily patched - those two fatal errors cost me a good hour or so of gaming (I don't use autosave - as saving takes FOREVER in this game).
Reply With Quote
  #6  
Old October 26th, 2006, 06:13 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: 1.08 bugs.

34) isn't a bug. SE5 just doesn't tell you combat speed. For ships that doesn't matter because its the same; fighters work a little bit differently..
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #7  
Old October 27th, 2006, 11:55 AM

Moriarty Moriarty is offline
Private
 
Join Date: Oct 2006
Posts: 31
Thanks: 0
Thanked 0 Times in 0 Posts
Moriarty is on a distinguished road
Default Re: 1.08 bugs.

Shadowstar:

Quote:
Phoenix-D said:
34) isn't a bug. SE5 just doesn't tell you combat speed. For ships that doesn't matter because its the same; fighters work a little bit differently..
So what does the "21, 21" on the ship design represet then? I thought it was space and ground combat speeds.

Not to mention - fighters can't fly anywhere OTHER than in combat (be it ground or space), so there's no point showing star-system speed.
Thus I'm going to stick to my guns and call it a bug. At the very least if it's intended then it's poor design. :-/
Reply With Quote
  #8  
Old October 26th, 2006, 06:16 PM

Dizzy Dizzy is offline
Corporal
 
Join Date: Mar 2006
Posts: 159
Thanks: 0
Thanked 0 Times in 0 Posts
Dizzy is on a distinguished road
Default Re: 1.08 bugs.

Bug: I have a resupply alliance with another race and when trying to resupply at one of their planets, my ships stop on an adjecnt hex and refuse to go into the planet hex.

Bug: Far too often I am allied in the defenders column with a race I'm at war with and neither tactical or strategic combat will let my ships fire at the enemy. This has happened multiple times and I have several save games showing it. This is a game killer for me.

Bug: Fleeted ftr groups occasionally have to be detatched from their fleet and move out and back into a planet w/resupply base to resupply ordinance. The following turn the ordinance is gone/stolen by the planet again. Sometimes units in fleets are not resupplied moving into a planet unless 1st detached from fleet when moving in.

Bug: One of my Ftr groups inside a fleet will lose all ordinance after an enemy engagement in which no shots are fired.
Reply With Quote
  #9  
Old October 26th, 2006, 06:21 PM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: 1.08 bugs.

Bug: I have a resupply alliance with another race and when trying to resupply at one of their planets, my ships stop on an adjecnt hex and refuse to go into the planet hex.

You don't need to go onto the enemy planet hex to get supplies: being in the system is enough. However, note that a single resupply depot only distributes 500 supply points *total* throughout the system, and those points are given depending on the supply priorities. Your ship might very well be far down on the ladder.

Bug: Far too often I am allied in the defenders column with a race I'm at war with and neither tactical or strategic combat will let my ships fire at the enemy.

Note that, while it's probably a bug that they're in the same column, the same happens all the time to me but never prevents me from shooting at the enemy. In other words, I suspect you're experiencing another problem. Could be a seperate bug, lack of supplies/ordanance, etc.

Perhaps you could post a savegame with this problem?

Sometimes units in fleets are not resupplied moving into a planet unless 1st detached from fleet when moving in.

Again note that you don't need to enter a planet's hex to get supplies, and that one supply facility only distributes 500 total points each turn, divided after how your resupply priorities( set in Empire Options) are set up.
Reply With Quote
  #10  
Old October 26th, 2006, 06:43 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: 1.08 bugs.

Dizzy: you never answered the question about whether you have a non-aggression treaty or not. Your ships are probably stopping because they can't move into that hex without initiating combat!
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.