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October 26th, 2006, 02:29 PM
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Sergeant
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Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: New Heroic Abilities
Whirlwind
number of attacks doubled attacks, attack skill halved
Precise Combat
number of attacks halved, attack skill +25%, melee damage +25%
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October 26th, 2006, 04:22 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: New Heroic Abilities
Quote:
paradoxharbinger said:
Whirlwind
number of attacks doubled attacks, attack skill halved
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Wow, this sounds like the single worst heroic ability.
Going from Attack-10 to Attack-5 against and enemy with Defence-10 means your chance to hit drops from 46% to 14%, much worse than the x2 number of attacks.
(Just as a comparison the chance of one attack at 46% is 46%, the chance of hitting at all with two attacks at 14% each is merely ~26%)
Unless ofcourse I misunderstood you 
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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October 26th, 2006, 06:04 PM
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Sergeant
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Join Date: May 2004
Posts: 338
Thanks: 0
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Re: New Heroic Abilities
hmm, forgot about those tables. now that i've actually looked at them, how about double atacks, attack skill -10% (-1 with base 10), with an increasing bonus as the hero remains on the HoF
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October 28th, 2006, 01:51 AM
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Corporal
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Join Date: Mar 2004
Location: Seattle WA
Posts: 92
Thanks: 0
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Re: New Heroic Abilities
Before the thread's forgotten:
Magically Tuned: All leadership gains due to added experience stars goes instead to magic leadership-- even if the commander didn't have any to begin with. In addition, may uncover magic sites he "shouldn't" have been able to, chance of this scales.
Living Right: Loses 4 HP, but gains Luck and ages at half speed. (Alt: aging slows to half as scaling factor)
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It's just a dogma-eat-dogma world...
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October 28th, 2006, 02:10 AM
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Sergeant
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Join Date: Sep 2003
Location: Norway
Posts: 346
Thanks: 0
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Re: New Heroic Abilities
<b>Dominions addict</b> Gains extra experience, but loses action points.
(Was fooling around with a Pangea game, and an early attack on an undead province put three of my dryads in the hall of fame. Two of them gained Unequaled Obesity. That was a strange mental image; I guess that's what they mean with 'vuluptuous'.)
__________________
"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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October 28th, 2006, 04:45 PM
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Private
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Join Date: Apr 2004
Posts: 16
Thanks: 0
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Re: New Heroic Abilities
fast talker -
-gain randomly awe or fear (fascinated w/ their speeches or afraid of getting their ear talked off)...
-doubles number of spells that can be cast/turn
-leadership halved (no one can understand what they're saying)
medic -
-ability to heal other units
cruel surgeon -
-sacrifice one unit to heal all battle afflictions of any unit, research +5
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October 28th, 2006, 06:07 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: New Heroic Abilities
Quote:
Leif_- said:
(Was fooling around with a Pangea game, and an early attack on an undead province put three of my dryads in the hall of fame. Two of them gained Unequaled Obesity. That was a strange mental image; I guess that's what they mean with 'vuluptuous'.)
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I got that with one of those EA Acro flying commanders. (whatever they are called?) Try to imagine a fat guy flying around in one of those contraptions. 
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October 28th, 2006, 08:02 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: New Heroic Abilities
I got a heroicly obese succubus, no wonder she couldnt seduce anyone 
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