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Old October 27th, 2006, 09:19 AM
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Default Re: You\'re thoughts please!

I would need something like the destroyed on use ability along with the emergency movement points ability tied together. Then I could create a component that:

1. Generates one point in movement.
2. Generates one bonus movement point for each working component which would have to be activated in the same way emergency components are now.
3. When activated SE5 will determine randomly if chance to fail succeeds or not. The chance to fail would have to be a modder supplied percent. Succeed means the component is destroyed and not means the player (or AI) can use the ability again next turn.

Honestly it could be done if Aaron just added in a percent chance to fail formula, but I don’t think he will.
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