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  #1  
Old November 16th, 2001, 11:03 AM
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Default Re: Cannot load SE4\\TDM\\Empire files?

The emp files are not done with the new beta.
Can please give as the exact error message? That would be of help. Thanks!
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Old November 16th, 2001, 11:53 AM
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Default Re: Cannot load SE4\\TDM\\Empire files?

As soon as you add a new racial trait you will not be able to load any empire file that was made before!
You must create new empire files (even if the race does not use the new racial trait).

(sorry for the error in the original post!)

[This message has been edited by Q (edited 16 November 2001).]
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Old November 16th, 2001, 03:46 PM
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Default Re: Cannot load SE4\\TDM\\Empire files?

quote:
Originally posted by Q:
As soon as you add a new racial trait you will not be able to load any empire file that was made before!
You must create new empire files (even if the race does not use the new empire files).



Exactly. I think that this is the point.

For this reason, is good to keep different MODs in different folders, and use the Mod Launcher to pick the Mod that you want.
For example, I have installed the standard SE4, the TDM, the Star Trek races (with the Borg variant) and the SW MOD, at the same time, and have not problems.
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Old November 16th, 2001, 10:45 PM
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Default Re: Cannot load SE4\\TDM\\Empire files?

To get new EMP files:
1) start a new game with many randomly generated empires (no neutrals)
2) set all players to human control, and save them to disk.
3) start a new game, use "add existing empires" to load the races you saved.
4) edit each saved race, and add the new Advanced Traits, as required.
5) save EMPs to disk once more
6) Repeat steps 1-5 using a 0, 2K, 3K, and 5K racial point game, saving EMPs under a new name, of course.
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Old November 16th, 2001, 11:08 PM
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Default Re: Cannot load SE4\\TDM\\Empire files?

quote:
Originally posted by suicide_junkie:
To get new EMP files:
1) start a new game with many randomly generated empires (no neutrals)
2) set all players to human control, and save them to disk.
3) start a new game, use "add existing empires" to load the races you saved.
4) edit each saved race, and add the new Advanced Traits, as required.
5) save EMPs to disk once more
6) Repeat steps 1-5 using a 0, 2K, 3K, and 5K racial point game, saving EMPs under a new name, of course.



Sadly, this is not so simple... because exist a bug with the random AI generator, and then, most of the TDM's AIs will be not generated ok.
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Old November 17th, 2001, 02:10 AM
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Default Re: Cannot load SE4\\TDM\\Empire files?

Hi,

Well, yes, I did indeed add a new racial trait. I added Assimilation and renamed it Borg Technology, so I wouldn't have to redo all the Borg techs. I wanted to be able to use assimilation tech and to give it to hostile races, as well.

So, I borrowed the Assimilation Racial Trait from another Version of the Borg and am trying to use it with the current, popular Version.

While I'm at it, how does this current Borg Version keep everyone from researching Borg tech, since it's not a Racial Trait?

What I've done so far is:

Make new empire files for the ones I wanted to play with in my next game.

Tell them to use racial style ministers.

Pick out their abilities as listed in their general.txt files.

Save the empires.

Having done all that, now I get range errors trying to start the game while it's creating the map. Is there a list somewhere of what the max values are for settings in Settings.txt, Planet types, Racial Traits, Components, Facilities and Tech Areas?

I don't remember running across such a list, but will now go in search of.

BTW, thank you, all of you, so much for your replies. I read a lot more than I post on here and it is so great so many people be helpful and have discussions without flames.

The only other board I've seen this cooperative for a game is the one for Europa Universalis and they don't quite come up to this level.

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  #7  
Old November 17th, 2001, 03:04 AM
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Default Re: Cannot load SE4\\TDM\\Empire files?

quote:
Sadly, this is not so simple... because exist a bug with the random AI generator, and then, most of the TDM's AIs will be not generated ok.
That's not that big of a problem here, because you're already editing the files in step 4 anyway. You can fix the results of the bug at the same time; you just need to check the General_AI files to see what the values are supposed to be.

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