.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 27th, 2006, 02:34 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Teach me how to use mages!

As said, placing is very important. Here are a few good spells from each path:

Fire:
Fire Darts can make a high (f9-10) fire pretender into a nice early game artillery mage (number of shots scales with level)
Fireball, its good range, damage, has AoE(1 square but still) and ap.
Falling Fires is nice, decent range, nice damage and a fairly big AoE
Pillar of Fire is a monster, huge range, massive (AoE 1) damage and can set alot of units on fire

Water:
Falling Frost has good AoE, nice damage and can freeze, need i say more?
Frozen heart has great range and precision and does some very nice damage

Air:
Orb lightning does lots of damage and has alot of shots, its very close ranged though
Lightning bolt has good damage, range and precision. good all round spell
Thunder Strike has nice range, AoE and great damage. Quite high fatigue though.

Earth:
Bladewind, the king of EA. Any mage with some sort of precision (a bladewinder who can cast eagle eyes is godly) can decimate almost any EA army with this spell. Try a marveni communion with this (4-8 slaves, 2-3 druid masters with earthpower and eagle eyes can rain bladed death)
Petrify, the holy grail of SC destruction. If the target fails a mr test they are gone and thats that, even if they pass they get paralyzed so you get another shot.

Astral:
Mind burn, great range, precision and nice damage. MR negateable though.
Soul slay, an instant death spell if they fail a mr test, whats not to like.
Paralyze is like soul slays little brother. it wont kill the enemy on its own but can give you plenty of time to finish them
Nether Darts is another beast, it has alot of shots all with good AN damage and a chance to feeblemind the enemy

Death:
Raise skeletons, this spell is another very powerful (and over used) spell. Fairly easy to cast, a couple of death mages can raise an army in a few turns and, with a few relief casters can keep it up for the whole battle
Plague, nothing says i love you like a single spell dooming the enemy army to a terrible plague.
Cloud of death, does nice damage, has AoE and lasts for a few turns
Desintigrate, read soul slay
Dust to dust, the ultimate (sort of) anti undead spell

Blood:
Agony is great for routing conventional armies
Bloodletting, a few castings of this can decimate entire armies, with each casting hitting the whole battlefield
Life for a life, 1 slave lets you hit a single target for 40+AN unresistable damage

These are all just battle spells, not including any buffs or spells requiring gems (although the blood spells need slaves) and is nowhere near a list of all good spells, just those that came to my mind.
Reply With Quote
  #2  
Old October 27th, 2006, 02:47 PM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Teach me how to use mages!

As for Death, Shadow Bolt is a nice spell and Shadow Blast is good even if the gem cost means microing.

Nether Bolt/Darts are superb Death/Astral spells. MA Ermor and LA Jotunheim as well as Early/Late Tien have an acces to it.

Banefire is a terrifying Fire/Death spell. Only Late C'tis has an easy acces to it though, from what I remember.

Gifts from Heaven won't hit the dead center of an Ermorian horde unless you cast a precision booster but does amazing damage. There's really nothing in the game that won't escape a hit from GfH unharmed. Earth/Astral was very rare, but now it's quite the fad. Marverni and Patala excel at GfH casting since they can also easily boost their accuracy.

Magma Bolts is nice and Magma Eruption is superb, but can be shrugged off with armor. The Earth/Fire mix is pleasantly common.

Acid Bolt is a potent spell and Acid Rain is the acid equivalent of Falling Fires/Frost but earlier on research tree and the added bonus of armor destruction. Fire/Water mix is very easily accessable to Early Atlantis and somewhat easy for EA/MA Tien.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #3  
Old October 27th, 2006, 02:54 PM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Re: Teach me how to use mages!

You guys are starting to talk about Dom II with some of these replies. For example, MA TC has no access to acid spells at all. (heck if they did, they wouldn't be so crummy) And there's no point in having multiple relief casters since it's now a battle enchantment that costs gems. I find Mind Burn actually a very poor spell btw.
Reply With Quote
  #4  
Old October 27th, 2006, 02:58 PM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Teach me how to use mages!

I thought they could get the Water/Fire combo? O_o
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #5  
Old October 27th, 2006, 04:08 PM

dirtywick dirtywick is offline
Sergeant
 
Join Date: Oct 2006
Posts: 238
Thanks: 0
Thanked 11 Times in 3 Posts
dirtywick is on a distinguished road
Default Re: Teach me how to use mages!

Quote:
KissBlade said:
You guys are starting to talk about Dom II with some of these replies. For example, MA TC has no access to acid spells at all. (heck if they did, they wouldn't be so crummy) And there's no point in having multiple relief casters since it's now a battle enchantment that costs gems. I find Mind Burn actually a very poor spell btw.
Eh, it's not a bad spell. It hits almost every time and usually kills human sized units and smaller when it does. Plus, there's really no too much for an S2 mage to cast that early in research, I'd take it over Star Fires. I usually go to Thaum 2 for site searching spells anyway, and that comes as an added bonus.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:40 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.