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  #1  
Old October 27th, 2006, 02:46 PM
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Default Re: 1.08 bugs.

Quote:
Shadowstar said:
Political espionage does give you some interesting views of just what the AI's are doing with each other behind the scenes, although that usually amounts to something akin to spying on a room full of monkeys. Is it too soon for another UN reference?
That's funny, and no it's not, though rabid monkeys might be more appropriate.
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  #2  
Old October 27th, 2006, 04:29 PM
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Default Re: 1.08 bugs.

I didn't find this in the history.txt for 1.08 so here it is. If I an AI uses intelligence to destroy a research project I am doing it makes the research project take an insurmountable amount of time. On further inspection when I clicked the "Research Spent" option to see how much I had spent on various other fields it showed that I had spent "-9,995,234" research in that field.

The destroyed research project was going to take 10 million research points just to dig it out of the hole to get to the next level.
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Old October 27th, 2006, 04:34 PM
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Default Re: 1.08 bugs.

I hope that -10M research points is a bug that will be fixed - i.e. set to 0 from whatever you had researched so far. -10M essentially means abandoning the project forever.
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  #4  
Old October 27th, 2006, 04:44 PM

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Default Re: 1.08 bugs.

I've had the enemy destroy my research projects several times, without it actually having *any* effect. They'd still finish right on time. Funny game.
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  #5  
Old October 27th, 2006, 04:57 PM
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Default Re: 1.08 bugs.

Quote:
Raapys said:
I've had the enemy destroy my research projects several times, without it actually having *any* effect. They'd still finish right on time. Funny game.
Is that in the Balance Mod though? I have it only subtract 5000 points so you might not even notice depending on how many points you're making. Perhaps I should make it ~25% of the project cost instead?
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  #6  
Old October 27th, 2006, 05:30 PM

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Default Re: 1.08 bugs.

Hmm, that might be an idea...or even 50%?

Intelligence seem a bit messed up though. Enemies which have had at max 5'ish intelligence facilities have suddenly come up with 50k intelligence points and hit me with 31(!) attacks in one turn.
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  #7  
Old October 27th, 2006, 06:09 PM
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Default Re: 1.08 bugs.

It is sabotage! It's not like they stole a wrench or something, they destroyed the research lab, scientists and all that goes with it. You need to start from scratch, maybe worse. It should be -150% or even -200%.
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  #8  
Old October 27th, 2006, 10:49 PM
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Default Re: 1.08 bugs.

Quote:
Raapys said:Intelligence seem a bit messed up though. Enemies which have had at max 5'ish intelligence facilities have suddenly come up with 50k intelligence points and hit me with 31(!) attacks in one turn.
That's cause *gasp* stock intel projects only cost 1000-5000 points per project.
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  #9  
Old November 3rd, 2006, 06:53 PM
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Default Re: 1.08 bugs.

Quote:
Baal said: The destroyed research project was going to take 10 million research points just to dig it out of the hole to get to the next level.
Wow, you could REALLY exploit the AI with that bug!!
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Old November 3rd, 2006, 07:24 PM
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Default Re: 1.08 bugs.

I was fooling around with the demo and found a bug that might explain Shadowstar's problem capturing that homeworld.

Here it is: I "attacked" a sector containing a 2B pop homeworld planet (and no defenses) with only a transport, landed troops, and got the usual message. Then I "attacked" that sector again the same turn with a well-armed LC (to defend the transport from any ships the planet might make), but I forced the LC to NOT attack the planet. I ended the turn, and got NO ground combat for that sector. (I did have ground combat in another sector, though, which was expected.) So I looked at the planet in question, and it had my troops in its cargo! A few turns later, I dropped more troops from another transport, which I had quickly brought up using some cheatcodes. (Hey, if the computer's going to cheat....) After ending that turn, I got normal ground combat, and all of my troops participated (fighting for me). They killed a few militia, and the planet was mine (finally).

So, the bug is either
1) you can only have one ground combat per turn (unlikely); or,
2) if you attack a sector after dropping troops, the ground combat at the end of that turn gets called off. Your troops remain loyal to you but you have to drop troops again to re-initiate the ground combat.

edit: this was all turn-based and tactical combat.
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