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  #1  
Old October 27th, 2006, 04:29 PM
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Default Re: 1.08 bugs.

I didn't find this in the history.txt for 1.08 so here it is. If I an AI uses intelligence to destroy a research project I am doing it makes the research project take an insurmountable amount of time. On further inspection when I clicked the "Research Spent" option to see how much I had spent on various other fields it showed that I had spent "-9,995,234" research in that field.

The destroyed research project was going to take 10 million research points just to dig it out of the hole to get to the next level.
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  #2  
Old October 27th, 2006, 04:34 PM
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Default Re: 1.08 bugs.

I hope that -10M research points is a bug that will be fixed - i.e. set to 0 from whatever you had researched so far. -10M essentially means abandoning the project forever.
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  #3  
Old October 27th, 2006, 04:44 PM

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Default Re: 1.08 bugs.

I've had the enemy destroy my research projects several times, without it actually having *any* effect. They'd still finish right on time. Funny game.
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Old October 27th, 2006, 04:57 PM
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Default Re: 1.08 bugs.

Quote:
Raapys said:
I've had the enemy destroy my research projects several times, without it actually having *any* effect. They'd still finish right on time. Funny game.
Is that in the Balance Mod though? I have it only subtract 5000 points so you might not even notice depending on how many points you're making. Perhaps I should make it ~25% of the project cost instead?
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Old October 27th, 2006, 05:30 PM

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Default Re: 1.08 bugs.

Hmm, that might be an idea...or even 50%?

Intelligence seem a bit messed up though. Enemies which have had at max 5'ish intelligence facilities have suddenly come up with 50k intelligence points and hit me with 31(!) attacks in one turn.
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Old October 27th, 2006, 06:09 PM
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Default Re: 1.08 bugs.

It is sabotage! It's not like they stole a wrench or something, they destroyed the research lab, scientists and all that goes with it. You need to start from scratch, maybe worse. It should be -150% or even -200%.
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Old October 27th, 2006, 10:45 PM

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Default Re: 1.08 bugs.

What about having the amount of damage be based on the number of intel points spent?
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Old October 27th, 2006, 10:49 PM
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Default Re: 1.08 bugs.

Quote:
Raapys said:Intelligence seem a bit messed up though. Enemies which have had at max 5'ish intelligence facilities have suddenly come up with 50k intelligence points and hit me with 31(!) attacks in one turn.
That's cause *gasp* stock intel projects only cost 1000-5000 points per project.
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Old October 27th, 2006, 10:55 PM

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Default Re: 1.08 bugs.

So how about combining certain intel attacks that would otherwise be repeated excessively into single attacks of larger proportions. For instance, an empire with a small intel capacity may just steal a wrench, whereas one with a developed intel department would bomb the facility, killing the research staff and destroying the subject material. A super-developed intel empire with lots of intel points going into sabotage would not only bomb the facility, they'd delete all government records of its existence, destroy the funding, and make sure organized crime "professionals" made sure no other scientists in the society would be willing to continue researching that technology (in other words, potentially driving the research score in that field into the negative).
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Old November 3rd, 2006, 06:53 PM
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Default Re: 1.08 bugs.

Quote:
Baal said: The destroyed research project was going to take 10 million research points just to dig it out of the hole to get to the next level.
Wow, you could REALLY exploit the AI with that bug!!
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