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  #1  
Old October 27th, 2006, 05:50 PM
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Default Re: Conceptual Balance (Discussion)

*applause*
  • I'd like to see air magic as a random possibility for EA Ry'leh Slave Mages or Mind Lords.
  • I'd like to see the devastating effect of old age lessened. It feels like old commanders always die off 1-2 years after recruitment, regardless of their actual age. A 1001/1000 aged commander is just as likely to die as a 100/50 aged commander. Also, the whole "Fire magic reduces lifespan" mechanic, while thematically interesting, is too crippling to fire-heavy nations.

Just throwing some ideas on the table.
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Old October 27th, 2006, 05:56 PM
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Default Re: Conceptual Balance (Discussion)

I would like to also request a toning down of old age. I dislike it alot, u spend a huge amount of gold on a powerful mage, only to watch the mage waste away...yea great fun...not.
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Old October 27th, 2006, 06:02 PM
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Default Re: Conceptual Balance (Discussion)

Abysia suffers really excessively from old age.

Some of the not so good pretenders got actually nerfed out of all things. Namely Son of the Sun, both varieties as they lost their Awe, and they weren't that great before. Vampire Queen is useless now. No ethereality, no nothing, 175 point cost. Propably a lot of other things.
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Old October 27th, 2006, 06:02 PM

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Default Re: Conceptual Balance (Discussion)

Quote:
Just throwing some ideas on the table.
This is the perfect way to go with ideas. I would ask everyone to be cordial, even if you disagree with a change or discussion. Obviously I would prefer that you also have a reason, just like the good Potatoman did, for your thoughts on change. Reasons like "This sucks" will probably be not given as much weight as something with a well thought out reasoning.

Also, please remember that balance will occur first in the things that affect all Ages/Games. This can greatly impact how each nation is played. Dominions 3 is so big that these Mod releases will be done as soon as possible with as much testing as possible to ensure quality.
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Old October 27th, 2006, 06:04 PM
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Default Re: Conceptual Balance (Discussion)


After several games here are the balance issues I noticed:

1) Eater of the Dead = The price of this creature has doubled(!50_gems!) yet it's effect and value have changed very little. Considering it's very difficult magic path of 4D and 4S, the 50 gem cost, conjuration_8 and the creature eventually turns independent... it needs an overhaul. Approach the change any way you wish, but it would be most interesting if the creature was improved to the point where players would consider the spell. Currently even for 8 astral I doubt anyone would summon the creature... so I say boost the value of the creature.


... at work so the rest will need to wait.
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