Re: Constructed Magic Items with Spell Effects ???
You must differentiate between ritual, combat spells and "self-cast" spells:
Combat Spells can be cast at a cost of "5" fatigue, the commander does not need any magical ability at all. The spells are cast with base values, if they are level dependant.
Self-cast spells are cast in combat by the item itself. Very few, mostly high-level ones do that. The commander might have to worry about the effects, but not about fatigue from casting or any requitements.
Ritual spells from items can be cast by commanders wich couldn't use those spells otherwise. But as its still the commander who casts the spell, gems will be subtracted from the nations treasury.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|