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  #1  
Old October 27th, 2006, 11:07 PM
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Captain Kwok Captain Kwok is offline
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Default Re: 1.08 bugs.

It could be done in the following way without much effort:

Essentially with increasing intel tech, you get additional entries for the same types of sabotage projects - ship bomb, cargo damage, etc. The AI actually picks randomally which project it will use, but this can be adjusted so that low tech projects (aka low effect projects) are preferred when you have less than X points to spend and vice versa for big effect projects.
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Old October 27th, 2006, 11:15 PM

Raapys Raapys is offline
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Default Re: 1.08 bugs.

That's cause *gasp* stock intel projects only cost 1000-5000 points per project.

That wasn't my main concern, though. I was thinking, how did an empire with *at max* 7-8 intelligence facitilites get 50,000 intelligence points? In the intelligence screen it said 'Enemy empires 1' 'Estimated Intel expenditure against us: 50k'ish'.

I then looked at the scores and noticed that the empire had 4000 intelligence points. So logic dictates that the 'Medium computer player bonus' actually gave him 46K intel points extra?
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Old October 27th, 2006, 11:21 PM
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Default Re: 1.08 bugs.

The bonuses are 2x-3x-5x for L-M-H. The estimated expenditures is the accumulated total and not a per turn average like I told MM it should be.
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Old October 27th, 2006, 11:27 PM

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Default Re: 1.08 bugs.

Oh, confusing *_* Then I guess it makes sense, thanks.
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