|
|
|
|
 |

October 28th, 2006, 02:22 PM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Conceptual Balance (Discussion)
Quote:
Gandalf Parker said:
I havent read thru all of this thread but...
my peoblem with balance mods is that they tend to balance toward one persons playing style.
|
Well, one thing to remember is that it's almost always possible to force somebody to have to deal with your large, powerful army. Siege a castle, and unless they break the siege, they'll lose that castle, and give you a recruiting centre right in their empire. If a nation can't deal with a frontal assault by the troops of another nation, there's likely a balance problem, as you can't guarantee that every battle will be fought on your terms.
|

October 28th, 2006, 02:32 PM
|
|
Brigadier General
|
|
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: Conceptual Balance (Discussion)
Heres another request:
Improve the national (marignon and pythium) spell heavenly choir, the commander it gives you (seraph) is amazing but the troops are really bad (magicless harbingers suck except vrs undead and angels of the choir just plain suck).
|

October 28th, 2006, 04:36 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Conceptual Balance (Discussion)
Quote:
Graeme Dice said:
Quote:
Gandalf Parker said:
I havent read thru all of this thread but...
my peoblem with balance mods is that they tend to balance toward one persons playing style.
|
Well, one thing to remember is that it's almost always possible to force somebody to have to deal with your large, powerful army. Siege a castle, and unless they break the siege, they'll lose that castle, and give you a recruiting centre right in their empire. If a nation can't deal with a frontal assault by the troops of another nation, there's likely a balance problem, as you can't guarantee that every battle will be fought on your terms.
|
Actually Ive successfully played MP games where I lost my castle fairly early in the game. Not on a small 2-player map but mid-sized with 3 players and up its not impossible.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

October 28th, 2006, 07:25 PM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Conceptual Balance (Discussion)
Quote:
Gandalf Parker said:
Actually Ive successfully played MP games where I lost my castle fairly early in the game. Not on a small 2-player map but mid-sized with 3 players and up its not impossible.
|
I can definetly see that happening, especially if you make a good last stand in your castle, then can manage to convince one of your enemies neighbours to attack the guy who just took over your castle. Or you can sue for peace and create a game-long allience. One of my favourite games was one where I took over for Zen's Abysia, and worked with his Pangaean ally (Sorry, but I forgot who was playing that nation.) that he had nearly defeated early on. Pangaea's earth mages, and his ability to make fever fetishes combined to make both of our armies much stronger than they ever would have been otherwise.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|