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Old November 19th, 2001, 11:45 AM
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Default Re: The neo-standard thread- Standardising additional hull sizes.

Good to have you aboard Geo=-)

Good points raised by all. Andres: I see your point about the "planetoid" evoking a planet rather than a ship. For that reason I change my vote to "worldship" =-)

"Troopinfantry" vs "infantry". I just put the "troop" on the front so that when you list a shipset's files alphabtically, the troopinfantry picture will be alongside the other troops. That's the only difference. It's not really important.

Mining vs scavenger vs scoopy vs prospector vs..:
How about "CollectorShip" and "CollectorStation"? Or maybe "ResourceCollectorShip", but that's a bit long.

Love that Jraenar ship BTW. Did you edit the dreanought bmp or did you model and render it?

Finally..
Devnullmod: Now that P&N no longer has nomad resource hulls, and since both P&N and SW prfer to use standard fighter pics for their extra fighter hulls, I don't think there is much potential crossover between Dvnlmod and SW/P&N.
Therefore, naming the Dvnlmod extra sizes (Corvette, DestroyerHeavy, CruiserHeavy, SuperDreadnought, TransportCourier... umm... all the rest...) should be fairly straightforward. The only ones which might need discussion are

Really big hulls (supermonitor etc - could these be worldships?)
the fighters (already under discussion)
mining hulls (already under discussion.)
StellarManipulation Barge (Or should _that_ be a worldship?)

Opinions?

------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.

[This message has been edited by dogscoff (edited 19 November 2001).]
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