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October 29th, 2006, 04:07 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Conceptual Balance (Discussion)
Splendid initiative Zen!
With the new spell mod commands you can have a go at making spells, changing dmg, range, effects, and whatever.
Good luck!
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October 29th, 2006, 04:17 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Conceptual Balance (Discussion)
Quote:
Kristoffer O said:
Splendid initiative Zen!
With the new spell mod commands you can have a go at making spells, changing dmg, range, effects, and whatever.
Good luck!
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Yes, based on the last patch progress report the 3.01 patch is almost ready.
Looks like I'll take Friday as a day off from work.

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October 29th, 2006, 04:24 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
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Re: Conceptual Balance (Discussion)
Is no one else insane enough to think about Summon Hellpower on Celestial Masters ?
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Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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October 29th, 2006, 04:35 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
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Re: Conceptual Balance (Discussion)
Quote:
Kristoffer O said:
Splendid initiative Zen!
With the new spell mod commands you can have a go at making spells, changing dmg, range, effects, and whatever.
Good luck!
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You...can!!?? OMU, does this mean that I can make my Astral 1 Blood 1 Astral Taint that causes Horror Marks??
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 30th, 2006, 09:42 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
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Re: Conceptual Balance (Discussion)
Quote:
Kristoffer O said:
Splendid initiative Zen!
With the new spell mod commands you can have a go at making spells, changing dmg, range, effects, and whatever.
Good luck!
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Fantastic! Now we will be able to make really decent mods. 
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 30th, 2006, 11:32 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
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Re: Conceptual Balance (Discussion)
Disclaimer: I've never played Abysia.
For the record, I like old age. The only additional micromangement old age incurs seems to be that you need to send additional mages along for trips to avoid having the odd army without mage support all of a sudden. Playing Arco, yes, I loose a fair amounts of the old 'ones (crones?), but hey, gold is plentiful, so I just recruit some more. It just means that we won't have those insane stacks of researches hanging around, which I think is a good thing. Also, it makes the younger, less powerful mages more interesting than they were in dom2, where I virtually never hired anything but crones.
As the battlemages... the number of mages should increase along with the number of troops, so no change there. As the number of gems has decreased, the relative costs of battlefield (gemrequiring) spells has increased a bit, so that's alright. It is true that the troop buffs are more powerful now, but then, you can only have so many mages buffs troops.
One thing I would like nerfed a bit is independent archers. They are often better than the nationals, which I find a bit of a shame.
I also looooovvvvveee the new horror mark... makes it possible to bring down any SC if you are willing to sac the mages for it. Perfect!
Also, definitely move the summons around a bit so that the poor value summons are lowered to in path/research requirements and the good one the other way around, so that more summons are useful. I don't have much experience here, though. The only summon I have had any luck with are behemoths and skeletons.
Have fun everyone!
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October 30th, 2006, 11:38 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Conceptual Balance (Discussion)
Abysia's problem with aging is twofold:
- Almost all mages start as old, even Anathem. Salamanders and Warlock Apperentics
- Abysians have tiny miny lifespans and are old at age of ~32. This makes them to be propotionaly more likely to rack afflictions from old age. Warlocks start with age of 38 IIRC.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 30th, 2006, 11:44 AM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
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Re: Conceptual Balance (Discussion)
Quote:
Nerfix said:
Abysia's problem with aging is twofold:
- Almost all mages start as old, even Anathem. Salamanders and Warlock Apperentics
- Abysians have tiny miny lifespans and are old at age of ~32. This makes them to be propotionaly more likely to rack afflictions from old age. Warlocks start with age of 38 IIRC.
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From what I recall from this weekend's game in which I played Abysia, the lower-ranked Abysian priests, the Warlock Apprentices, and the Annointed of Rhuax all begin "young". You can't say "almost all" when a full half of them don't. The choice in that nation is a hard one -- you can choose cheaper, weaker versions of each type of mage/priest without old age or you can choose more expensive, old units. The Annointed is the exception and comes with his own issue (i.e. his size, which makes him a target for AI scripting.)
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October 30th, 2006, 11:48 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Conceptual Balance (Discussion)
Let me fire up the game and check...
Yes, you are correct, but A. Salamanders have age of 28(33) and will occasionaly start with old age. So that leaves us with Blood 1 Warlock Apperentices and the 440 Gold Anointeds of Rhuax as the only reliably young mages. Anointeds are great though.
This is EA Abysia. Let me see the other ages...
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 30th, 2006, 11:51 AM
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Lieutenant General
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Re: Conceptual Balance (Discussion)
MA Abysia's A. Salamanders start Old with the age of 34(33). Their Warlock Apperentices also start Old with age of 35(35)...Their only reliable young mage is the Demonbred.
Late Era Abysia, I think that the Newst and Sanguine Apperentices are only ones who don't start as Old.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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