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October 29th, 2006, 04:44 PM
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Corporal
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Join Date: Dec 2000
Location: England
Posts: 155
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Re: 1.08 bugs.
I have a mutual defence pact but the empire in question can still attack your ships.
The empire options are also saying I have 2 fleets when there is only one.
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October 29th, 2006, 04:51 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: 1.08 bugs.
Quote:
AAshbery76 said:
I have a mutual defence pact but the empire in question can still attack your ships.
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Not a bug. You need to specify "Non aggression" in your pact.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 29th, 2006, 06:23 PM
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Sergeant
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Join Date: May 2002
Posts: 279
Thanks: 2
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Re: 1.08 bugs.
lol, mutual defense without non-agression... sounds like a race of lawyers proposed that one.
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October 29th, 2006, 07:06 PM
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Private
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Join Date: Oct 2006
Posts: 34
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Re: 1.08 bugs.
Some bugs I'm trying to recall from memory, I hope they aren't repeats.
1) Researching too many levels (10+?) of a tech in a turn causes a hang at Processing All Players Turns
2) It seems like a lot of things concerning empire interactions have reversed naming. Spying on politics, system maps, etc.
3) System maps are useless. You just know how many stars it has, and nothing else. You don't get warp points, planets, or anything else. We should be getting ghosted sensor data instead.
4) Intelligence doesn't update technology report. Whenever doing Espionage - Empire Wide, and getting reports on tech levels, this data isn't stored in the technology report on the empires screen. It should be.
5) Intelligence - Empire Wide production reports are painful to look at. They should be in fancy looking columns, and occasionally I should get research and intelligence production reports also.
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October 29th, 2006, 07:42 PM
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Sergeant
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Join Date: May 2002
Posts: 279
Thanks: 2
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Re: 1.08 bugs.
More bugs:
I attacked an AI homeworld, killed all his ships and bases and then sent in a transport to land troops. It did this, but there were no defending troops or anything on the planet, and so there was no ground combat (this in itself seems odd because the population is supposed to make militia units but did not). At first, I thought the transport didn't drop the troops, but then I looked at the planet and it showed my fighters and troops occupying the planet. However, the planet was still under enemy control.
Next turn, suddenly my fighters are launching from the planet and attacking my ships, but they are now controlled by the enemy AI. It seems the AI magically "converted" all of my units. This is indeed a bug. And yes, they are MY fighters as they use my design and design names, so I know the AI didn't just build some of its own fighters.
So there's that bug. Now I just have to figure out if there's a way I can pull this campaign out of the crapper or if I'll just have to give in and glass the planet.
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October 29th, 2006, 07:48 PM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: 1.08 bugs.
You sent a transport ship with 'drop cargo' orders?
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October 29th, 2006, 07:51 PM
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Sergeant
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Join Date: May 2002
Posts: 279
Thanks: 2
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Re: 1.08 bugs.
I sent a transport ship with capture planet orders, the movement order was an attack-move order. I thought about giving attack-seek with the planet targeted, but I figured it wouldn't matter either way. It's not like the planet's going anywhere.
Although if stuff like this keeps happening, I don't think I'd be surprised if it did...
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