quote:
- why 3 classes of worldships i mean isn't one enough
Well, as with all these images, they were included because they are used in a mod. If you don't want to design 3 worldships for your shipset - no problem, just do one. S_J's program will fill in the gaps. A worldship image isn't that hard to make though, and once you've made one you can make 2 more by just resizing it. (check out the generics)
quote:
Why if you can destroy a planet with one size ship would you bother to build the bigger ones plus it would be easier to maks just one worldship pic
See response above, but there's more to battlemoons / death stars than destroying planets. Hell, you can get a planet destroyer on a destroyer - doesn't mean you shouldn't research beyond that.
quote:
-why have a baseshipheavy if your gonna have world ships seeme like the same thing to me
Base Ship Heavy is the middle ground between the baseship (standard SE4 hull, but it normally uses the starbase image) and the worldships. Basically it's for mods which want something bigger than a baseship but shaped like a ship, not a planet. Devnullmod calls it a supermonitor and neomod calls it a megaship. I think this one will prove quite popular with modders.
quote:
- i can see having one more size of fighters but i think the massive fighter would be the same as the scout so either nix the scout or nix the massive fighter
Again, there are several mods which add 2 extra fighter sizes, (although some of them choose not to use additional images) so we put in 2 extra fighter images. The scout... point taken, but in some shipsets there is still a big visual difference between a big fighter and a small ship.
quote:
- to me the transporttiny and carriertiny are pretty useless. i see the advantage of being a little faster but if your going to use fighters your not gonna use a tiny carrier and if you use troops same thing applies
Again, used in Devnullmod. Remember that adding a smaller image doesn't necessarily mean a smaller hull: You could move the small carrier hull to the tiny image, shift medium to small, large to medium and then have an extra image at the top for a larger hull. The same applies (in reverse) to the larger fighter images.
Again though, we don't want to tell anyone what to do with this. Just to suggest. If you don't want to create 20 extra images for your shipset that's perfectly understandable - just do as many as you are comfortable with and let S_J's program fill in the gaps. I'll be providing a full set for the vikings but that's only becasue (a) I'm an obsessive completist and (b) I want the vikings to be the "flagship" of the neo-standard.
I envisage shipsets being designed with just one particular mod in mind, but the beauty of this system is that _any_ extra work you do won't be lost in a single mod and appreciated by only a small minority of our niche within a niche community. The website (be it on mine or Andres' webspace) will include a table of images, hulls and mods so that you can decide which images you need to include for compatbility with your chosen mods.
------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to
my meagre SEIV pages to generate your own code.