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  #1  
Old October 29th, 2006, 08:32 PM

Raapys Raapys is offline
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Default Re: 1.08 bugs.

So fighters are supposed to be 'deployed' on the planet?
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  #2  
Old October 29th, 2006, 08:39 PM

Phoenix-D Phoenix-D is offline
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Default Re: 1.08 bugs.

They work like troops, except during the actual combat they fly instead of..whatever the hell SE5 troops do.
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  #3  
Old October 29th, 2006, 08:45 PM

Shadowstar Shadowstar is offline
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Default Re: 1.08 bugs.

I've gone back to a saved game I made the turn that I drop the troops and am going to try doing different things with them.

I have a hunch that the bug is related to the fact that there is absolutely no resisting force on the planet. The troops can land without causing a ground combat because there's nothing to fight them. There isn't even a weapon platform on the planet. I suspect that SE5 isn't giving me control because no combat is occuring, in other words it's only coded to give control if a combat occurs and I win it. It wasn't programmed for this occurance.

That said, there SHOULD be resistance. Even if the computer player won't build any troops to protect the people, there should be militias.

Something is odd here.
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  #4  
Old October 29th, 2006, 08:55 PM

Phoenix-D Phoenix-D is offline
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Default Re: 1.08 bugs.

Does the planet have population left after your bombardment?
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  #5  
Old October 29th, 2006, 09:09 PM

Shadowstar Shadowstar is offline
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Default Re: 1.08 bugs.

That's just it, I didn't bombard the planet. I had to create a new strategy for my ships to make them ignore the planet, and they do. It works well since the planet doesn't threaten them, and they can leave the population intact. So its basically a full-pop homeworld with no defenses whatsoever, and the only thing keeping me from conquering it is this damn bug.

I wonder: has anyone actually ever seen militia units in a ground battle? I know the manual says that they are a factor in ground combat, but I've never actually seen them...
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  #6  
Old October 29th, 2006, 11:15 PM

Shadowstar Shadowstar is offline
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Default Re: 1.08 bugs.

Another bug: While it's understandable that ships shouldn't fire on a planet once you have deployed troops on the surface, I've also noticed that transports won't land additional troops on the planet either. This makes sending reinforcements in to help out a stalemated battle kinda pointless.
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  #7  
Old October 30th, 2006, 09:31 AM

Raapys Raapys is offline
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Default Re: 1.08 bugs.

The normal cargo transfer doesn't work either?

I've been wondering if it's actually possible to land troops in the first place if the planet's cargo hold is full.
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  #8  
Old October 30th, 2006, 10:58 AM

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Default Re: 1.08 bugs.

Quote:
Shadowstar said:
I wonder: has anyone actually ever seen militia units in a ground battle? I know the manual says that they are a factor in ground combat, but I've never actually seen them...
Militia units are definitely present in the battles I've fought.
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  #9  
Old October 30th, 2006, 10:47 PM

Shadowstar Shadowstar is offline
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Default Re: 1.08 bugs.

Hmm... Well I haven't actually had many ground battles because the AI I've been fighting doesn't seem to know how to build troops. I figured the militia calculation was the fact that my troops don't conquer the planet right away, and instead whittle down the population a little bit every turn based on how many troops I have there.

I should mention that I'm using balance mod... But I doubt this is a balance mod issue.
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