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October 29th, 2006, 08:45 PM
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Sergeant
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Join Date: May 2002
Posts: 279
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Re: 1.08 bugs.
I've gone back to a saved game I made the turn that I drop the troops and am going to try doing different things with them.
I have a hunch that the bug is related to the fact that there is absolutely no resisting force on the planet. The troops can land without causing a ground combat because there's nothing to fight them. There isn't even a weapon platform on the planet. I suspect that SE5 isn't giving me control because no combat is occuring, in other words it's only coded to give control if a combat occurs and I win it. It wasn't programmed for this occurance.
That said, there SHOULD be resistance. Even if the computer player won't build any troops to protect the people, there should be militias.
Something is odd here.
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October 29th, 2006, 08:55 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: 1.08 bugs.
Does the planet have population left after your bombardment?
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 29th, 2006, 09:09 PM
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Sergeant
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Join Date: May 2002
Posts: 279
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Re: 1.08 bugs.
That's just it, I didn't bombard the planet. I had to create a new strategy for my ships to make them ignore the planet, and they do. It works well since the planet doesn't threaten them, and they can leave the population intact. So its basically a full-pop homeworld with no defenses whatsoever, and the only thing keeping me from conquering it is this damn bug.
I wonder: has anyone actually ever seen militia units in a ground battle? I know the manual says that they are a factor in ground combat, but I've never actually seen them...
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October 29th, 2006, 11:15 PM
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Sergeant
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Join Date: May 2002
Posts: 279
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Re: 1.08 bugs.
Another bug: While it's understandable that ships shouldn't fire on a planet once you have deployed troops on the surface, I've also noticed that transports won't land additional troops on the planet either. This makes sending reinforcements in to help out a stalemated battle kinda pointless.
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October 30th, 2006, 09:31 AM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: 1.08 bugs.
The normal cargo transfer doesn't work either?
I've been wondering if it's actually possible to land troops in the first place if the planet's cargo hold is full.
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October 30th, 2006, 10:31 AM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: 1.08 bugs.
Beam-out-of-nowhere from the planet, screen attached. This was in the combat simulator, not sure if it's the same for real combat.
And what's up with game crashing everytime when pressing the 'Alliance Relations' button?
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October 30th, 2006, 10:58 AM
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Corporal
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Join Date: Sep 2006
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Re: 1.08 bugs.
Quote:
Shadowstar said:
I wonder: has anyone actually ever seen militia units in a ground battle? I know the manual says that they are a factor in ground combat, but I've never actually seen them...
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Militia units are definitely present in the battles I've fought.
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October 30th, 2006, 10:47 PM
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Sergeant
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Join Date: May 2002
Posts: 279
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Re: 1.08 bugs.
Hmm... Well I haven't actually had many ground battles because the AI I've been fighting doesn't seem to know how to build troops. I figured the militia calculation was the fact that my troops don't conquer the planet right away, and instead whittle down the population a little bit every turn based on how many troops I have there.
I should mention that I'm using balance mod... But I doubt this is a balance mod issue.
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October 31st, 2006, 11:21 AM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: 1.08 bugs.
I just realized: I can't remember having ever gotten 'ruins' rechnology in SEV so far? Can't remember if I even saw any ruins at all.
When I propose a rule change in my Alliance, the other alliance members wont vote? In fact, they wont vote on any propositions I make.
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November 3rd, 2006, 02:40 AM
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Sergeant
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Join Date: May 2002
Posts: 279
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Re: 1.08 bugs.
a known bug with SE5 is that ruins and system/planet abilities are getting deleted after the first turn.
New bug: Autotarget doesn't seem to make use of point defense. I'll have ships with point defense cannons fly into a cloud of fighters and just get blown to bits. The PD's never fire. AI ships don't seem to have this problem. In order to get my PD's to fire I have to manually target each fighter with the point defense. I can only do this in turn-based games, obviously. I don't know if this issue effects simultaneous games, but I suspect it does since simultaneous combat most likely uses the same automove/autotarget logic.
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